Beta 2B

Is up...

-"Military misses colonies" bug fixed
-Mainscreen Graphics now switch based on morality
-Constructor Button no longer visible when coming out of another screen
-Can't re-build a starbase
-More Starbase Defense Mods
-Attack Assist bug fixed
-Minor Races screen bugs fixed
-Espionage calculation bug fixed
-Starbases' Influence mods work
-New Starbase influence mods
-system list comes up with name star dialog

-1 attack == 1 move

-new galaxy size binks added

-fixed problem where previous save game files weren't getting deleted.

-fixed problem with redundant model files – no more ghost ships or crashes

-graph will now show monthly influence

-fixed transfer trade route problem.

-fixed moving empire data when generic dialog pops up

-mostly finished planet list. new graphics, longer list, + sorting is in, highlights selected planet

-ship list is in transition state to new graphics, uses old graphics, set in middle of longer bg, until I get the new gfx in

- AI improved in ship building choices

- More anomalies

- Bug fixed with relations getting lowered with allies
216 views 5 replies
Reply #1 Top
looks excellent. A weekend of testing then!

Paul.
Reply #2 Top
At long last the sorted planet list is in. Hooray!! :CONGRAT: :CONGRAT: The changes to the planet list, with the current projects and completion times looks very nice.

Does "mostly finished" and "in transition state" mean we shouldn't be commenting on cosmetic problems we notice? Such as, on the ship list the scroll bar does not extend all the way down.

But, on the planet list, isn't it more useful to show the "turns left" sorts in assending order more useful? I would prefer the "1 turn left" above the "10 turns left", etc.
Reply #3 Top
I'm going to add this one here rather than create a separate thread for it since it is probably more a result of the ship list being in a "transition" state: The bottom ship in the portion of the ship list being displayed can not be selected.

Also, I am finding other planet list sorts that I think would be more useful if in assending order, such as morale. Others, such as class, population, etc. that I think having the ability to select whether to sort assendingly or desendingly would be quite useful. If you are thinking I am asking for a sort order option, I am. I think it would be very useful.

A question about the sort process: When changing from one sort to another is the new sort being done on the current sort or is there a static planet list that all sorts are done on? If yes, would it be possible to have the sort options as a pop-down list? Why do I ask? There is a real neat trick that can be used to get "sorts within sorts" if each sort is based on the previous sort order. It works like this: If I want a specific ship type project that is closest to done I would first request an assending sort on "military turns left" then sort on "military projects". This would give me a list grouped by ship type with the closest of each type at the top of each group. If a user is imaginative enough he/she could get things sorted to many more than just two levels without you having to add code for each level.
Reply #4 Top
The bottom ship can be selected, it's just a bit difficult. You have to click right near the very top of the box, just below where the bottom of the area you would click to get the ship above it.
Reply #5 Top
Yes, anything wrong with the ship list that was not an existing problem is likely caused by the not-even-half-way transion state it's in. The planet list was giving me grief, so I not only didn't finish it, but I couldn't get to the ship list either. But it was necessary to transition the ship list.

The "not finished" parts of the planet list are filtering options, the ability to change the direction of the sort, and the ability to change your social and military projects from the planet list. The same list is being sorted each time. We don't currently have a drop down menu control implemented in Pear, which is why it's not there. If I have time before GalCiv 1.0, I will create one, but time is running short, so it might have to be a 1.x feature.