Difficulty-Levels changed

While there has never been an official statement about that, I am absolutely sure, that somewhen somebody played around with the difficulty-Levels.

In earlier Versions, I am sure, that Intelligent was the setting where the AI had the same abilities the player had.

There where complaints about the too large step from Genius(65) to Increadible(100).

Now Normal(60) is the setting where there are neither boni nor mali compared to the AI and the Levels from Bright to Increadible scale with smaller differences.

I was wondering why I had such a hard time to win on Intelligent and got so much score compared to before.
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Reply #1 Top
I was wondering why I had such a hard time to win on Intelligent and got so much score compared to before.
End of quote


Were you forced to change your way to play (i.e. some tricks that worked in previous versions no longer work with the same effect)?
Reply #2 Top
There is a change in the difficulty of the game, I have no doubt of this.
Could it be because there are now 2 more major races trying to take a piece out of the same size pie?
All I know is that there should be some adjustments made. Perhaps as the difficulty level goes up; we Terrans should get more ability points to spend.
All I know is the game HAS gotten harder.
Reply #3 Top
Ok, lets clarify that a bit more...

The differnet AI-Intelligences have Impact on several AI-starting boni aswell.

I remember that a value of 60 was where they where even with the player.

In the old GC they probably thought the AI is very good and set most of the Levels lower than 60.

Intelligent was 60
Genius was 65
but Increadible was 100

The difference between Genius and Increadible was Huge!

Now everything seems readjusted:
I think Normal is 60 now.
I do not know the values for anything else but you have much more levels between 60 and 100.
I think Increadible (=Masochistic) has not changed.

Frogboy certainly could give us the values, if he wanted to.

>Were you forced to change your way to play (i.e. some >tricks that worked in previous versions no longer
>work with the same effect)?
Of course I was! But it's not so much about tricks, more the micromanagement.
In earlier versions it was not a big problem to win on Intelligent. Mr.Ford made the buildings and sliders were hardly touched.
Now I have to be very careful about that stuff and greatly improved my skills that way.
But that's not a mystery since "Tough" now is harder than "Crippling" was before.

Another thing is that Culturebombing has been drastically reduced in effect since the boni of several Starbases add up now instead of multiplying. But since I never used this (Alliance Victories where easier anyway) that did not affect my playing style.