More little issues....

Hi,

Opening the Menu appears to be the same as clicking the Turn button.

In the later stages of the game, I have to hit the turn button twice per month. The first time nothing happens only on the second click does the month rollover. Lead me initially to believe the autopilot was dead or only working every other turn at best as I'd click turn and my ships wouldn't move. I finally noticed neither was the month/year either.

The Budget screen, hmm, well something is not right with the calculations. For instance, clicking the button to decrease government expenditure once, doesn't do anything. Only on the second click does something happen and its the same as cutting the budget by two percent. (the slide indictator goes down each time, so you have lowered expenditure by 2% but the budget doesn't update for the first click.)

If you try to go back up in expenditure, you get a different figure than where you started from. i.e. 20% -4credits for the month with 2800 income. decrease spending by 1%, still shows -4c, decrease another, you sometimes get a profit of 28*2-4=52c other times you get a really weird number out of no where.

The same is true with the tax rate. Now I know everyone hates to pay taxes but, given you're just moving the slider around in the same turn, it should be predictable what tax revenue you get, no matter how many times you change the tax rate....shouldn't it?? I changed my tax rate ( on a number of occasions) and reducing the tax rate by 1% should be predictable, revenue of 2800 at 63% drop 1%, i should loose say 44c (2800/63), given the population have more money they may even spend some of it so you could argue I would lose less than 44c but thats another story.

Putting the tax rate back to 64% without leaving the tax screen, should restore the 44c just deducted but it doesn't i get a really weird result. If i increase the tax rate further and play around a bit eventually i get back to the 64%and 2800c but it involves sliding the tax rate around quite abit.

I can't wait for trade and tourism to be introduced. Maybe I won't need 64% tax rates :-)

Thanks,
99 views 4 replies
Reply #1 Top
Lemme see if I understood you right:

Well, as I understand it, the reason for what apprears to be inconsistancies in the value-shifting when you change the tax up and down is that if you increase the taxes, you dont automaticly get more money to spend. Since the population tends to get more unhappy you dont get as much.

So if you make the tax 5% higher the population gets unhappy which cause them to give you less. (or not as much, anyway) When you bring back the slider to the previous value, they can still be unhappy because you raised the taxes before.

Or did I misunderstand what you're saying?
Reply #2 Top
That does certainly seems to be the case and I fully understand the rational behind it but when you haven't left the screen surely it should be consistent? After all until you leave the tax screen the tax rate is still subject to change, at least I would think so in a turn based scenario. Perhaps I'm using it wrongly. My thinking was nothing was set until I left the screen. If I were to return then I might see different results but just moving the slider up and down while testing the waters so to speak it should be consistent...no?

i.e. Once you leave the tax screen and hit the turn button then the next turn you would see different results.

Oh one other question I guess. How does the government expenditure work? It shouldn't affect tax income and reducing the amount spent each month by 1% shouldn't that boost the bottom line (income-spending) by the exact proportion of 1% of revenue?

On a different topic, none of the social improvements tell you how much they cost. They are all 0. That clearly isn't the case as a planetary defense system set me back 200+ credits a month. Blew a major hole in my budget. :-)
Reply #3 Top
Are you saying that you've had the game go to the next turn when you hit the ESC key to bring up the options menu, or are you talking about some other screen?

I'll check out the problem with having to hit the turn button twice...I thought that I had gotten rid of that bug. Does it only happen when you're not on the star map? Also, did you have any ships on the map?

As for the social improvements, I'm guessing that you mean that they don't tell you how much maintenance? I'll check on that.
Reply #4 Top
Yes thats right the cost of all Social improvements is 0, until you build them of course when things like planetary defense cost an arm and a leg...so to speak.

No the Esc button just brings up the menu, clicking the menu button advances the game one turn.

I noticed that if you have to hit the turn button twice and it gets stuck, so you click on the star chart (somewhere other than the square thats currently showing), it breaks the turn sequence. the clock still advances but the autopilot fails