Icho Tolot Icho Tolot

Halut Pack

Halut Pack

Well new Halu Pack 1.8 is on,
this pack contains a bunch of my selfmade mods.
For beeing specific that are
Techs:
Linear drive, Sextadimdrive, Paratron fields, Transforcannons
Intervallweapons, MPGs
Improvemenats:
Hall of history, Planetary Paratron shield, Holo-Arena
SB moduls:
Transformcanons, Paratron fields, Earth trade complex, Springer trade complex, Halut trade complex, 5d-Fountain,
L-space mining
The Halutian Explorers political party
The Halutian rush invasion tactic
And two new ships Thunderbolt, Lightning

I'd like to get some feedback and inspirations form the users :)
5,059 views 79 replies
Reply #27 Top
Hey Icho, I have a question...when I try to build the Transform Cannon starbase module, it doesn't work. Do you know what I might be doing wrong? Also, I am not able to build a 5-d fountain on a Party Star.
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LW, Are you runn any other sb mods? Don't forget that sb module mods must have IDs that are contiguous and sequential otherwise they will not appear.
Reply #28 Top
Oh just to scare any posible users,
HP 2.0b currently contains:
28 Techs
20 SBmods
20 Imps (2 Wonder, 5 TGs, 4 Achivements, 9 normals)
8 Ships
1 Party
1 Inv tac.
____________
78 components in total
Reply #29 Top
I liked pack 1.5/1.8. The 2.0 pack sounds awesome. :CONGRAT:
Reply #30 Top
Nope no other sb mods. It appears but when I click to build the Tranform Cannon, it just exit the menu and my Construtor is still sitting there. I can build the fountain on a normal sb, but adding it to a terror star doesn't seem to work. I'll try it further when i get to testing the 2.0 pack this week.
Reply #32 Top
Icho, you have mail. If it's unreadable, let me know. Hotmail was acting wierd today.
Reply #36 Top
Ok, I sent a new message with subject Halut Pack 2.0b to the address I got your message from.
Reply #38 Top
I am using AP .002

Trying version 1.8 and the folowing SB upgrades wont work:
L Space mining,
Halutian Trade Complex.
The options come up to upgrade them but once you select them the screen disappears with the constructor remaining on top of the starbase.

Are the Halutians considered good, as the Thunderbolt disappears when I turn neutral?

Are the new techs weighted appropriately for the AI as none of them seem to go for it. The ones that have 3 +10% bonuses should be a top priority for them. On the other hand, it suits me to get them first.

Hall of History is spelt using lower case, not a biggie.

The bar to show the political strength of the party at voting time does not show up. One bar too many?

The pack is great though and will definitely be staying on my system. Look forward to vers 2.0.

Have had no problems submitting games :) :)
Reply #39 Top
Are the Halutians considered good,
End of quote
They are , so all techs require an All. of 60

The bar to show the political strength of the party at voting time does not show up
End of quote

They are Party Nr. 11 so you have to scrol down to see it.

Are the new techs weighted appropriately for the AI as none of them seem to go for it. The ones that have 3 +10% bonuses should be a top priority for them. On the other hand, it suits me to get them first.
End of quote

I'ye reconed that the AI interest is variing, some times they go for it, sometimes they don't
Reply #40 Top
I'ye reconed that the AI interest is variing, some times they go for it, sometimes they don't
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I agree, but when I research them, I generally have the AI knocking on my door to trade for them.
Reply #41 Top
They are , so all techs require an All. of 60
End of quote


Damn, i cant overcome my evil tendencies to take advantage of it.

Simply must have that +30% PQ, +27% interest etc etc (:(
Reply #42 Top
Due to recent RL events the HP 2.0 will propably be available without new graphics (leaking the time to make them).
Graphics will be uploaded in a seperate Add-on (only containing ships and the graphics) as soon as i get some time (or anyone who would help me with that ;) ).

By the look of it 2.0 may be available end this, beginning next week
Reply #43 Top
Damn, i cant overcome my evil tendencies to take advantage of it.
Simply must have that +30% PQ, +27% interest etc etc
End of quote

Thats one thing why I "hate" the evil way, they get the goodies while the good-guys have to pay for all their decissions. Thats proppably the reason why i made the Pack for good players.

But:
I started planing two new Packs last week:
one with a more evil tendancy
and the other.... well you can find at least one hidden hint to that in HP 2.0 (if you search) ;)
Reply #45 Top
Got it.
Will implement most of it. Some of the things are not going to get in, since they would make the descriptions incorect (refering to PR science, Terkonit for exemple is a terran development)

But they are pretty usefull
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Reply #46 Top
I hadn't heard of any of the techs. Is ther some back ground info I can grab to make better suggestions?
Reply #47 Top
Go search infos on Perry Rhodan fan sites if you want infos.
(I only know german sites (like Perry-Rhodan.net) - but i think google may help you)
If you don't find anythingthing, I can try to translate some german stuff for you
Reply #50 Top
L Space mining,
Halutian Trade Complex.
The options come up to upgrade them but once you select them the screen disappears with the constructor remaining on top of the starbase.
End of quote


This is as should expected if the SBMods are noncontiguous. One of the problem with Starbase Modules is that if the mod isn't part of a total coversion mod each enduser is going to have to edit the module numbers to fit the presence/lack of other mods.

Check the SBMods files and make sure all the modules are contiguous and that the BOOKEND module in the base game files is higher than all of them.
~SDC~
[Message Edited]