alien residents

All right, this is the third time I have tried posting this, so I may not be as clear as I was in the other two (if there actually out there and I can't find them).

I would like aliens to be counted as a seperate population. It would improve in my gaming experience. I would also like to see alien immergration (which would come before colonys defect). I just like the idea that I rule more then just a bunch of Terrans, and that aliens either want to live under my rule, or I have conquered alien populations.
422 views 13 replies
Reply #1 Top
I've included the idea of alien populations on your world on my Planetery Invasions for Galciv2 post. It might be good to discuss it there.
Reply #3 Top
I would have put it in your thread, but I didn't want to just talk about the concepts of invading planets (Like I said, that was the third time I did that, and left out quite a bit, like)

Two new techs, which would lead to the alien populations going away. A 'Good' tech, that would all through genetic alteration, Terrans and aliens to interbreed. With a explanation that it use to be taboo, but people have the right to choose who to have children with. Since there would be more Terrans then any alien race in your own colonies (I get into this a little later), the interbreeding leads to Terrans with alien charactistics, but are still Terrans.

The 'Bad' tech would cause a secret sterilization of aliens in the form of a virus. This would then lead to a 'cure' in exchange for working for lower money. It would increase productivity, and keep the alien population down. To simplify this, to be cured, the alien has to work (slavery anyone) for the government.

Planets that defect don't gain Terran population unless you move Terrans there threw colonyships or transports.
(My reasoning for zero Terran immergartaion to the new 'alien' colony, is that they came from a crummy empire to begin with, so there colony isn't that desirable).

And, for conquest, after you when, there should be three options for you. First off, the new alien population on the planet should be some randam number generated based on what kind of attack you did (conventional, core detonation, mass drivers, etc.) and the population of the planet when you attacked. Your options would be:
Good: Spend money to improve the lives of those who survived. Your at war with the government, not the people. They suffered enough.
Neutral: Leave them to themselves. Why should they be treated better then Terrans. They can manage.
Evil: Exterminate the race. We are trying to cleanse the galaxy of them, not have them suck on the teet of our welfare system.

I know this is a lot of stuff, and I don't even expect it to happen in any GalCiv patch (but I'm still crossing my fingures) but this would be something great for GalCiv 2 or another expansion (theres no rule that you can only make one. Mabye another free expansion, or a really cheap one you can only download).
Reply #4 Top
I don't think that there should be migration into you're empire beacause that would mean that a rebellious planet's planets population would just pack up and go pass their problem on someone.

A planet's population should remain fixed and should retain it's innate racial abilities. The random number thing is a little strange, better to have my multi-turn invasion system with the surrender bar determined by morale and courage.

The U.P doesn't allow you to exterminate alien planets but sometimes it comes up to be voted on.

I also think that if morale on the alien planet is low enough then the planet should defect to it's own civ, or restore it if it's already been conquered.

When a planet is conquered it generates a disloyalty value calculated by it's morale at the time of the invasion. Also the loyalty value of the former civ, innate or otherwise is transformed into disloyalty. Disloyalty cuts morale on the planet.

Disloyal planets also tend to generate terrorism and random bad things start happening in your civ. If morale is good then disloyalty goes down and if morale is bad then it goes up (on both human and alien planets). If disloyalty is high enough (and morale low enough) the planet will defect or make it's own civ.

Evil civs can built improvement to destroy disloyalty, things like the torture pits and the thought police. The innate courage value of civilization makes these improvements. Good and nuetral civs must rely on keeping their people happy.
[Message Edited]
Reply #5 Top
We need to think what happens in real life and have GalCiv emulate it.

~SDC~
Reply #6 Top
Sounds like a good idea, but!

In GalCiv, when you invade a planet all the population on that planet becomes soldiers, and both sides fight to the death. (if you use the propaganda attack, some of the population just joins the attacker). When the fighting is over, the survivors turns into civilians, so an invaded planet's population will consist of only one race (unless you used propaganda).

This is one of the things I feel is a bit to simplistic in my view. On the other hand, throwing culture and race into the population and not only the leaders, will make it a totally different game... hmm that might not be so bad. I would hate to se a GalCiv 2 beeing an extended and patched GalCiv.

But migration is one thing that I feel is missing in the current game.
Reply #7 Top
I understand what your saying GoblinCookie. But I don't mean the alien colony that loses population will have almost nobody when they defect. Its more of the loyal stay, but once a certain population leaves (mabye just 10%) the colony shifts sides because they miss there familiys or whatever.

And what I mean by randam number is that all planets have unreported populations (this is stated several times within the game). Making a surreder bar would be to much to add into the game (mabye in GalCiv2). My point, is that if only the reported population fights the invading Terrans, what happens to the rest of the populace? Are they slaughtered? Do they leave (which they could do with a colony ship appearing next to the system.) Or, with my idea, there counted as alien popualtion, since the governement feels aliens should be tracked more then there own citizens.

And I do like your defect back to there empire. Even have planets with significant alien populations have low morale when your fighting there own empire.

I guess what I want is something similar to what they have in Civilization 3. When you conquer a city on that game, citizen icons are still represented as there nation you took the city from. They even maintain there own national color. But they eventually became part of your own empire, but threw heritage get upset when you are at war with there original country.
Reply #8 Top
But they can restablish a dead empire and they can't do that in Civ 3. Alien population is also permanent, you can make them more loyal over time but you can never turn them into humans. They will forever remain aliens and if things get bad will rebel and recreate (or defect to) their own civilization.

Migration between planets inhabited by the same civ might be allowed but I'd imagine the U.P would control migration between civs under the same umbrella that they use to control freighters.
Reply #9 Top
I agreed with you on the defection/reforming there empire one. I even say I liked that idea. And just like the UP can lift certain restrictions, there could be votes to allow/forbid immergration for so many years. I'm talking about a whole new aspect to the game. I agree with you. And I explained what parts from Civ3 I wanted in the game. I was just using it so people can get a better idea about what I would like to see. I don't understand why your being so hostile about this.
Reply #10 Top
It's just that calculating things like innate racial abilities would be a little difficult to calculate if planets had mixed human and alien population. Plus the population increases where things are good and decreases when things are bad. I'd prefer to allow immigration purely between creatures of the same race beacause it would allow the innate racial abilities thing to exist without unnecesery complication.

On another note some creatures belong to political movements aswell as to races. It could be voted upon to allow the inhabitents of a world to immigrate to worlds of the same race under the control of another civ. Starbases are where the different creatures of the galaxy meet, not on planets. On planets, creatures of other races are restricted to traders and the like never allowed to become permenent residents in large numbers.

Some creatures belong to political movements. Basicly things like the I-leugue and the fundies include creatures of all shapes and sizes. Thus a world ruled by a political movement has the racial abilities of the race that inhabits it plus a political stamp that makes them effectivly count as a different race. Ie a fundie drengin counts as alien to a reguler drengin.

However if conquered by that race, the political movement stamp eventually dissapears as they are succesfully indoctrinated through propaganda and cultural assimilation.
Reply #11 Top
I'd like to see what happens if you interbreed a human and a Yor o_O
Reply #12 Top
I'd like to see what happens if you interbreed a human and a Yor o_O
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