GC 1.2 vs 1.0
from
Stardock Forums
I know this must be old news for most of you, but I have just upgraded to the latest version after playing for quite a while with the original 1.0 Galactic Civ, and I want to share some first impressions. Before going on, can anyone direct me to a document, if it exists, that lists the differences between GC 1.0 and 1.2? Knowing what I face may help me digest the upgrade.
I haven't played a v 1.2 game through, or even to midgame, but here's my $0.02:
There are things I liked and things I didn't.
Good things: the options for shaping your empire, although I notice that more options, some of them quite expensive, translate into less overall advantages than in 1.0.
I like the improved graphics, although the stars are a bit large for my taste.
The new random events are refreshing, even though in the end it all boils down to the net effects of a good, neutral or evil choice, as before.
Neutral things (or those that I haven't made my mind about): I still have to notice any improvement in multimedia, for all that 9.92 MB download. Music sounds the same, effects don't seem to have changed much.
Less stars--I dont' know, on the one side maybe it makes for a cleaner game, but on the other it's like, less interesting. Less to explore.
Less anomalies--same comment as the preceding paragraph.
Negative things: I hate those baby space sharks so early in the game. Absolutely I don't like them. I've resigned several games because they have gotten my survey ship in the first turns, without any foreseeable replacement.
Economics. I used to have the game figured out such that I could manage quite well at normal level. One of the achievements that I was proud of, I had a way of running the economy. Now it seems that I go broke in turn 5 or 6 unless I don't buy anything except a few colony ships. I also usually grabbed the majority of wonders, now I can't get even one.
I used to be quite comfy at normal level in 1.0- now I'm already down to beginner, and considering descending to even lower levels of abjection (cakewalk maybe?)
The question is, will this prove to be a more challenging game, in an exciting way, o just tougher, in a frustrating way?
Comments, encouragment, tips, etc. are welcome.
I haven't played a v 1.2 game through, or even to midgame, but here's my $0.02:
There are things I liked and things I didn't.
Good things: the options for shaping your empire, although I notice that more options, some of them quite expensive, translate into less overall advantages than in 1.0.
I like the improved graphics, although the stars are a bit large for my taste.
The new random events are refreshing, even though in the end it all boils down to the net effects of a good, neutral or evil choice, as before.
Neutral things (or those that I haven't made my mind about): I still have to notice any improvement in multimedia, for all that 9.92 MB download. Music sounds the same, effects don't seem to have changed much.
Less stars--I dont' know, on the one side maybe it makes for a cleaner game, but on the other it's like, less interesting. Less to explore.
Less anomalies--same comment as the preceding paragraph.
Negative things: I hate those baby space sharks so early in the game. Absolutely I don't like them. I've resigned several games because they have gotten my survey ship in the first turns, without any foreseeable replacement.
Economics. I used to have the game figured out such that I could manage quite well at normal level. One of the achievements that I was proud of, I had a way of running the economy. Now it seems that I go broke in turn 5 or 6 unless I don't buy anything except a few colony ships. I also usually grabbed the majority of wonders, now I can't get even one.
I used to be quite comfy at normal level in 1.0- now I'm already down to beginner, and considering descending to even lower levels of abjection (cakewalk maybe?)
The question is, will this prove to be a more challenging game, in an exciting way, o just tougher, in a frustrating way?
Comments, encouragment, tips, etc. are welcome.