Economy model in alpha 10

I finally had time to upgrade to alpha 10 and started a game with maximum difficulty + set the opponents to ~mid difficulty. With alpha 9 I was able to keep my economy in good shape without any problems, but with aplha 10 I'm all the time struggling with negative cash flow. Are you other players seeing this?

As this alpha 10 lets me see also the planet information of AIs, I took a look what they are doing - to my suprise all AIs are getting more revenue with one planet than I'm getting with 15 planets. Ie my total revenue was ~280 while AIs were getting 275 revenue from one 22 class planet while I'm getting 16 with similar planet (similar=same amount of population, morale and social projects). AIs expenses / planet are also lot higher (ie. 250 vs 15), but they still seem to have very solid income.

By the is there anyway to see, what improvements there are already on a planet? If not I think it would be very useful information.

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Talking about being able to see what you've already built, how about the ability to sell improvements, albeit at a discount to original construction price after all it is used.

This way if you make a mistake and build something that costs an arm and a leg each month to maintain but don't have the budget to support it you can offload it.