Suggestions playing Maso games
from
Stardock Forums
Phew, finally my first Maso at 1.04 over. Mil/Small/Evil.
Heres my suggestions based on that experience.
1. One PQ bonus per race/game. Or something similar to balance this awesome benefit better. Right now the temptation to roll the dice again (Save/Load) is too high, especially with the Evil path. This helped me loads but it is unfair too.
2. Would be nice to have an tax option that would effectively say: "Keep my taxes at highest level that gives Morale 100%". Or 95-99%. My fingers hurt adjusting that each turn.
Another finger hurt are the wasted resources (adjusting M/S/R correctly each turn) but it seems that has already been discussed pretty well in the past. However, if the wasted was automatically allocated to something it would help a lot. However, obviously this is one of the few benefits AI has....easy for him to play with 0 credits wasted through the whole game.
By the way, how about showing wasted credits in one of the reports at the end of game?
3. Would be great to have some kind of log of all techs acquired during the game. Either researched, or traded. For traded techs (and possibly other goods), show detail what was traded with whom and for how much. I am currently tracking this on Notepad screen but it tends to be inconsistent in the heat of the battle!
Of course, it would be really nice to see the same information for Enemy races too.
4. Documentation:
- Document what happens to wasted resources.
- Document if old game can be loaded with new version. If yes, what may be the consequences. (Maybe include this in the version history for newbie players.)
Some of this kind of vital information is now hidden in the forum...and in many cases never even found!
Heres my suggestions based on that experience.
1. One PQ bonus per race/game. Or something similar to balance this awesome benefit better. Right now the temptation to roll the dice again (Save/Load) is too high, especially with the Evil path. This helped me loads but it is unfair too.
2. Would be nice to have an tax option that would effectively say: "Keep my taxes at highest level that gives Morale 100%". Or 95-99%. My fingers hurt adjusting that each turn.
Another finger hurt are the wasted resources (adjusting M/S/R correctly each turn) but it seems that has already been discussed pretty well in the past. However, if the wasted was automatically allocated to something it would help a lot. However, obviously this is one of the few benefits AI has....easy for him to play with 0 credits wasted through the whole game.
By the way, how about showing wasted credits in one of the reports at the end of game?
3. Would be great to have some kind of log of all techs acquired during the game. Either researched, or traded. For traded techs (and possibly other goods), show detail what was traded with whom and for how much. I am currently tracking this on Notepad screen but it tends to be inconsistent in the heat of the battle!
Of course, it would be really nice to see the same information for Enemy races too.
4. Documentation:
- Document what happens to wasted resources.
- Document if old game can be loaded with new version. If yes, what may be the consequences. (Maybe include this in the version history for newbie players.)
Some of this kind of vital information is now hidden in the forum...and in many cases never even found!