Yeah, I definatly aggree that the moon and rings should do something other than look pretty on the screen. We have a couple of ideas on the table, and the moon lazer improvements is definatly one of them 
As for tiles that arent normally useful, but can be at times....I was thinking it'd be cool to have a very random Planet Tile Bonus (the little white icons) that indicated a "galactic landmark". This would give you a cultural bonus if you built something from a short list of cultural Improvements there (Tourism Resort, Landmark Museum, ect.)
Think of the Grand Canyon. It wouldn't be very useful for building a Power Plant or Farm, but you better beleive people from other countries come to visit it on a regular basis.
I have an idea that might limit the micro-management of planets: Give tile bonus to the tirst TI of the apropriate kind. An example: If a planet has say two tiles with farming bonus, one with manufacturing, and one with research (realistic in the current beta) then the first farming TI gets the best farming-bonus the second gets the next bonus, any other farming-TIs gets no bonus, the first mfg-TI gets the mfg-bonus, second and subsequent mfg-TIs get no bonus, same for research. All this without the player having to place the TI's on the right tiles.
On a map with only a few planets it's ok to plan the planets but with 5+ planets it gets tiresom. Idealy I'd like to be able to manage my planets without ever opening the planet screen.
| on of the other ideas of mine was that stargate technolodgy should be on the tech tree. |
If you look at the story line preceding game start, the humans got stargate technology from one of the other races. GC1 has a very nice startup moviie cut that tells about it.
| all im sayin is it might be a cool game element |
Perhaps. But need to be tweaked to ensure it isn't too powerful: Moo1 has stargate in in tech tree. Coupled with the fact that ships can only move from one star to another, this means that if all of your stars where equipped with stargate, you could move all your fleet to the star that will be attacked by the AI. It was very unbalanced.
What people seem to want are faster ways to get around between their worlds. GC1 hinted at such things with its multi-dimensional techs, but never provided for "instant gating" technology. Instant gates are interesting in the games that have them, but make defending your empire, trivial, once you have them. It's like having all your cities rail-roaded in Civ1.
All you have to do in Civ3 is devote enough workers over enough turns and voila, you can travel from one city to any other on the continent instantly. MOO2, all you have to do is research a tech, and voila, you can travel from any system of yours to any other system of yours in a turn. This infinite construction layed on top of the infinite movement abilities given is what truly makes them problematic IMO. One or two pairs of advanced stargates in an empire would not be such a problem, I think; if anything, they would break up the monotony of the map and make a few extra sectors valuable because of your bases there rather than the presence of any planets there; sort of like resources.
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