Suggestion: seperating difficulty to three parts
from
Stardock Forums
I think the AI difficulty level consists of three rather seperate parts:
1) How smart the AI is in general: overall diplomacy and strategy, battles, trading techs, etc. "fuzzy AI things".
2) How good the AI is at optimizing tech tree research, building social projects and economy. "exact AI things".
3) How much better/worse starting resources the AI gets. Genious or Incredible seems to have always very high quality starting planets, while fools have almost invariably only class 16.
Now, it would be great if these three parts could be controlled seperately in the opponenet setup screen. I'd love to play against the best possible 'general' AI so that it would seem as smart and human as possible. On the other hand, I think the AI's ability to optimize research, social projects and economy at 'incredible' level is bit too much, especially when combined with better starting planets and 'seeing' all level 15+ planets and resources.
Or if the 'general AI' and 'build order AI' are not seperatable easily in the code, then at least possibility for having equal starting planets for all would be nice.
-Henkka
1) How smart the AI is in general: overall diplomacy and strategy, battles, trading techs, etc. "fuzzy AI things".
2) How good the AI is at optimizing tech tree research, building social projects and economy. "exact AI things".
3) How much better/worse starting resources the AI gets. Genious or Incredible seems to have always very high quality starting planets, while fools have almost invariably only class 16.
Now, it would be great if these three parts could be controlled seperately in the opponenet setup screen. I'd love to play against the best possible 'general' AI so that it would seem as smart and human as possible. On the other hand, I think the AI's ability to optimize research, social projects and economy at 'incredible' level is bit too much, especially when combined with better starting planets and 'seeing' all level 15+ planets and resources.
Or if the 'general AI' and 'build order AI' are not seperatable easily in the code, then at least possibility for having equal starting planets for all would be nice.
-Henkka