Trade implemented

So we have trade implemented. Here's how it works:

When you research "Trade" you gain the ability to build a new star ship: The Freighter.

You then take your freighter and send it to alien civilization star systems. When it gets there, the value of the trade route is calculated:

The value of a trade route is = the distance traveled * the population of the host planet + the population of the destination planet.

Both players benefit from trade equally. So you could potentially have 60 trade routes giving you money (not likely but possible).

The trade you get per turn is NOT consistent however:

When a trade route is formed, your freighter disappears and private industry takes over the route. A tiny little freighter ship that you dn't control begins flying to the destination planet and back. The further along the trade route, the more the value of the trade route is.

This was done so that in times of war, you can actually do an effective blockade of enemy trade by destroying trade routes before they are worth anything.

Of course, those trade routes affect the income of the host planet and destination planet. So if you are doing your trade with the Arceans and the Drengin declare war on you, the Arceans have a vested interest in protecting your trade routes.
192 views 4 replies
Reply #1 Top
Can you assign a ship, like a battle cruiser or battleship to guard the freighter?

This way it makes it a little harder for someone to destroy your trade routes.
Reply #2 Top
We plan to implement something to that effect where you can select a mini-freighter and a battle cruiser and press "guard" and it will keep that ship moving along with the other sihp at the same distance and wake up if an enemy gets into sensor range.

But that won't be until Fall.
Reply #3 Top
If you declare war on one of your trading partners, do the trade routes stop automatically or do they have to be destroyed by agression?

Should it be possible for two races to continue to trade whilst at war with each other?

Can one of the political options be a trade embargo without actually declaring war? After all this happens all the time. 'You' annoyed me badly enough i'll not sell 'you' anything right now but i'm not about to start lobbing missiles in your general direction...at least for now.
Reply #4 Top
what about the ability to remove a trade route because you want to set up another one that is more lucrative?

Can you trade between your own Star Systems? Seems to me that one Star System could produce goods that your other systems would require. Perhaps the benefits of doing so would be much less than doing an export trade, after all the other race must pay a premium but it would be handy if you could still gain some money from intra-race trading as well. (especially later in the game if you are going all out to conquer the metaverse)