B1 - Advanced Trade Research

This is interesting:

I've got to the point where I can research Advanced Trade (+1 Trade Route). Every turn i get the message that I have successfully researched Advanced Trade, yet the turn before I had 12 mths to go and now after the announcement I have 13 mths. Next turn same thing, successfully researched Adv Trade, 14 mths to go....

It seems to be counting up rather than down.

Cheers
106 views 4 replies
Reply #1 Top
Indeed, I had a hard time getting Advanced Trade to work. Will be looking at it next week.
Reply #2 Top
Try researching an eleventh route. It crashes.

Unfortunately, my SmartException is broken. I need help fixing it. I am sending Cari some data for it.

Cheers,
Jack
Reply #3 Top
It looks like this is fixed in build Beta 1C, but I am curious how this should work. I have researched "trade", "advanced trade", and "cultural trade". "Cultural trade" is still on the list of techs that can be researched. Is this the way it should be? How many times should we be able to research "cultural trade"?

Also, I searched the tech file ("GCTech.TECH") and found no other techs that include the ability "Trade routes", like these three do, however there are some that include the ability "trade". What is the difference?

Cheers,
Jack
Reply #4 Top
It should only be researchable once. There seems to be an issue with researching whatever is the last technology on the tree. Still looking into it.

Trade ability allows you to get more out of a trade route financially. Trade routes are what give you the ability to convince alien civilizations to allow you to have more trade there.

The idea being that a trade route is really quite special. Think how hard it is to get free trade going among human nation states. Imagine how alien governments feel about "alien foreigners!" ;-)

When you research a technology that gives you trade routes, it means you've learned a new way of convincing alien civilizations to allow you to have a greater economic presence in their lives.