Streamlining tech trades
from
Stardock Forums
As far as I can tell, the way to get the best deal when selling techs for money is to ask for a lot and slowly reduce the price until he accepts. And when you want to buy one, you have to start at a low price and work your way up. Is this correct? Do you get some sort of diplomatic bonus for giving them more than you need to?
It seems to be vital to play this way in a high-difficulty game, but pretty tedious (especially when the interface for making an offer is fairly slow). Since all the aliens have different prices they're prepared to pay, it's impossible to learn the correct amount.
What I'd like is if there was a 'balance' button on the trading screen, where the computer automatically offers you the best price he's prepared to pay (or asks for the minimum price he's prepared to accept). So you'd select, say, Battleship Technology on his side, and a couple of trade goods on yours, and click the Balance button, and it would add some number like 3000 credits to your side of the deal. The deal would then be balanced, and you could be confident that it would be accepted if you sent the message.
I know this sounds like an unfair advantage, but if you can achieve the same thing by trial and error, it's really just a time-saver. Civilization III had a similar system and I think it worked pretty well.
~SDC~
It seems to be vital to play this way in a high-difficulty game, but pretty tedious (especially when the interface for making an offer is fairly slow). Since all the aliens have different prices they're prepared to pay, it's impossible to learn the correct amount.
What I'd like is if there was a 'balance' button on the trading screen, where the computer automatically offers you the best price he's prepared to pay (or asks for the minimum price he's prepared to accept). So you'd select, say, Battleship Technology on his side, and a couple of trade goods on yours, and click the Balance button, and it would add some number like 3000 credits to your side of the deal. The deal would then be balanced, and you could be confident that it would be accepted if you sent the message.
I know this sounds like an unfair advantage, but if you can achieve the same thing by trial and error, it's really just a time-saver. Civilization III had a similar system and I think it worked pretty well.
~SDC~