Hopeful Suggestions/Queries

I've spent probably 7 hours playing already and a few things have stuck out as being annoying or frustrating.

Lack of before-hand knowledge of whether a planet will or won't have resources.

What does adding a point in the empire creation to a ability actually do? what is "speed" - manufacture, propulsion, or something else?

Sometimes turns go by with my realizing that i had done some action that signified i apparently was done with my turn (i realize documentation isn't out, but what makes auto turn go?)

A really useful feature i think, would be a more comprehensive multiple-race comparision screen under foreign policy. Perhaps something similar to the Stats screen from MOO.

Also, a rating of your own military and economy under the terms strong/weak/etc would be nice for comparisions for those whose brains don't operate in histograms.

Having a right-click help/popup feature would be absolutely amazing in helping figure out just what a little number or attribute actually does, not just what you think it does.

Hopefully that was coherent and makes sense to everyone else too.
125 views 5 replies
Reply #1 Top
I just realized that the "no resources" did not refer to on the planet, rather it meant free in the empire, sorry about that.
Reply #2 Top
We're working on getting tooltip messages into the game, but we've had so much other stuff to do that it's been difficult.

The game will autoturn when you have moved all of your ships that are not on autopilot.
Reply #3 Top
Ok, im not trying to rush you or anything, since this is the beta, and only the first day its been out :). A little glitch i just found that actual ended up crashing the game is that the Advanced Trade tech kept coming up as complete at the start of a turn, then it would remain in the tech queue with the correct number of months remaining, subtracting one each turn. But each turn it would insist it was done. Then with five turns left it crashed. I have the save file
Reply #4 Top
Jaggy,
The crash you described sounds like you are running into the same problem I am. Check your trade routes each turn after starting the "advanced trade" tech. After each turn before the crash do you have one more allowable route? Does the crash happen after you have 10 allowable routes? These are the symptoms a few of us have seen and reported (although you can't be blamed for not knowing it was reported because the person who originally reported it did not put it into a separate thread with a descriptive title).,

Cheers,
Jack
Reply #5 Top
I found the problem, and now I just have to test my fix.