Newly created ships do not get the additional move points allocated by tech completions.

I have completed techs that should give my colony ships 6 moves instead of the initial 3 moves (base plus setup options) but when I load them up and launch them in the turn created they only have 2 of 6 moves left. (Leaving a ship in orbit past a turn boundary gives the ship a full complement of move points.)

Cheers,
Jack
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Hmm...so it obviously doesn't calculate the new moves left when it first creates them...That might be leftover temp code from before you could upgrade the movement points...