Are UP issues supposed to work yet? Trade routes + 2 did not work

If there is something not quite ready yet then I am a bit premature on this, but on a yes vote in the UP the trade routes were supposed to increase by 2. It didn't work.

Cheers,
Jack
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Reply #1 Top
I got extra traderoutes. However I had another problem...when trying to send my freighters into a alien system, they refused to go there. I could not select it as destination. No green ring...

While playing with that, once I managed to get in using the arrow-keys, but most of the time nothing worked.

I'll see if I was smart enough to make a save there....

Odd workaround was to trade system with the alien, since that one didnt work.
Reply #2 Top
Fredrik,

Did you check to see if it actually gave you two more trade routes? Mine did not. I went from 4 trade routes to 4 trade routes.

The symptom you describe (unable to send a freigher to a destination) sounds like you already have established all of your allowed trade routes. I saw this long ago, which prompted me to ask about the difference between the OS/2 version and this. On the OS/2 version you can extablish better trade routes than you already have (it only kept the best 10 routes), but here it looks like if you want a better trade routes you have to kill one before you de-orbit your freighter from your source planet.

Cheers,
Jack
Reply #3 Top
Fredrik,

I just remembered another case where it won't let you send a freighter to another race's system: If you already have a route from the system that produced the freighter to the target it won't accept it.

Cheers,
Jack
Reply #4 Top
Hi John. Ive had 8 routes, so I got the extra ones.

However, regarding not beeing able to send a freighter where I already have one route for that source/destination....that might have been the case.
Reply #5 Top
Slightly off topic, but are trade route prices going to become negotiable as they were in galciv 1? That was one of my favorite things in the game, trying to create super-profitable trade routes with large alien planets in order to fund my economy.
Reply #7 Top
I can confirm that the UP trade routes issue doesn't always work. I went from three routes to three routes on my current game.
Reply #8 Top
UP trade routes were not added the first time it was voted on 4 --> 4, but it did work the next time. Something strange going on here.
Reply #9 Top
In the last game that I played, I had the UP come up three or four times, I did receive the additional routes, but if I saved and then restored later, they were gone.

Also, Cultural Trade is still broken. Even if you have it selected and then hit the research anomoly you don't get it.
Reply #10 Top
Looking iun my debug file I notice a number of the following messages.

**** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:42 C:9) - Unable to find integer upissue stat named ApplysTo
**** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:43 C:14) - Unable to find integer upissue stat named PreReq

Could this have something to do with these routes sometimes not working?

Paul.

Reply #11 Top
Also, if you have 10 routes, and the UP votes to add two more, you have problems.

As long as you don't go to the trade screen things will move along with few problems, but when you click on the trade tab the game will crash.

I also noticed the same two lines in my Debug.ERR along with the following:

*DEBUG ERROR: *** Unable to locate font Verdana04294967295Race12B, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana04294967295Race12B, FTDataManager::FindFont ***
Reply #12 Top
It could...I was trying to figure out why it was saying that since I could see both the fieldname and value for those two stats in the input file, but didn't get too far on it.

Well, we weren't saving the modified default number of traderoutes, but that shouldn't keep you from getting them at all...I'm investigating the trade code now.
Reply #13 Top
Ok, I fixed the bug that was letting Cultural Trade hang out in the Research list.
Reply #14 Top
Cari,

Is the support for the UP issue in place yet or is it too early for it?

Cheers,
Jack
Reply #15 Top
Yes, it should work. It did when I tested it, but before I fixed it, it let you increase it too many times, which caused it to crash.