Bug Reports
from
Stardock Forums
Bunch 'o Bugs:
-On the Diplomatic: Speak To screen with another race, when looking at the trade information from three buttons, it said Torians recieve 83% if income from trade. 83% of the trade income is from us. I am ALL of their trade income. It just copied the stat, didn't find the real one.
-When a Civ is allied with you, then you give them a tech present, their status changes to 'String No' and they are no longer allied according to the treaties page
-On the Domestic: Stats-Abilities screen, the two-line names (Population Growth, etc) take up two lines, but the percentages don't skip to adjust, mis-aligning everything
-On the Domestic: Stats-Society screen, a long name (the default one say) moves all subsequent numbers down, misaligning everything
-Most Populous Planet wrongly lists the most populous planet in the most populous system. The most populous planet usually resides elsewhere.
-Dead civ's still have 1 vote in the UP
-on the graphs, the manufacturing button's pupup saying Manufacturing is split into M anufacturing because of the screen edge
-Problem with Cultural Trade. When it's chosen, the next turn, the top tech possibility is selected, but no research occurs until you select a tech, other than Cultural Trade
-The new planet rotations are slightly jerky- you can see the individual steps that make up the rotation.
-On the Diplomatic: Speak To screen with another race, when looking at the trade information from three buttons, it said Torians recieve 83% if income from trade. 83% of the trade income is from us. I am ALL of their trade income. It just copied the stat, didn't find the real one.
-When a Civ is allied with you, then you give them a tech present, their status changes to 'String No' and they are no longer allied according to the treaties page
-On the Domestic: Stats-Abilities screen, the two-line names (Population Growth, etc) take up two lines, but the percentages don't skip to adjust, mis-aligning everything
-On the Domestic: Stats-Society screen, a long name (the default one say) moves all subsequent numbers down, misaligning everything
-Most Populous Planet wrongly lists the most populous planet in the most populous system. The most populous planet usually resides elsewhere.
-Dead civ's still have 1 vote in the UP
-on the graphs, the manufacturing button's pupup saying Manufacturing is split into M anufacturing because of the screen edge
-Problem with Cultural Trade. When it's chosen, the next turn, the top tech possibility is selected, but no research occurs until you select a tech, other than Cultural Trade
-The new planet rotations are slightly jerky- you can see the individual steps that make up the rotation.