Ship HP miracle (bug)

Just witnessed an Arcean Empire Battleship having 56/55 hit points.. is there anything that would cause that?

I have a save game of it, and it in fact does load to this value.. any takers?
230 views 7 replies
Reply #1 Top
I have seen a lot of combat ships "repair" themselves a little beyond their maximum hit points.

Cheers,
Jack
Reply #2 Top
Yeah.. I started up another game, and noticed more ships (even mine) that were slightly over the "maximum" hit points
Reply #3 Top
It seems to me that ANY ship with a litle damage, has a chance ( was that 20%?) of repairing itself with a random amount ( 1 - xx hitpoints) depending on your technology. This repair is added to the ship even if the sip's damage is smaler that the repaired amount. This bug is not critical since the difference never will be very big.
Reply #4 Top
Yes, but minor as it is it does give an impression of sloppiness (Cari, please don't take this wrong), something that could cause a reviewer to start looking specifically for things to pan.

Hence, I think this is a small detail that SHOULD be looked into.

Cheers,
Jack
Reply #5 Top
No, you're right, it should be fixed. I'll add it to my list.
Reply #6 Top
Ok, this should be fixed in the next build...if you have good repair ability and got a really good random roll when the ship was being repaired, it appears to be possible to go over the max number of hit points. So I just added a line that sets it equal to the max number of hit points if it goes over.

--Cari