Accelerating repair times

If the game does not already do this it should.
A ship in orbit should repair faster than one ion free space (+1 per turn). If the plaent has shipyards researched and additional bonus (+2?) should be applied.
124 views 4 replies
Reply #1 Top
There are several types of shipyards that can be built as social improvements. I would have thought a shipyard would improve repair rate of ships in orbit of the planet having one, and as each of the better shipyards were built the repair rate available would go up. But I don't think the code is there yet.

Cheers,
Jack
Reply #2 Top
There are technologies that will accelerate the rate in which ships get repaired.
Reply #3 Top
> There are technologies that will accelerate the rate in which ships get repaired.

understood, but there should be some basic bonus for being in orbit around a planet and additional bonus when the planet has "drydock" infratructure in place.

However, I was thinking that any bonus might be delayed 1 turn to simulate the "setup" time it would take to analyze the problem and assign resources to fix it.

Is GC tracking the # turns in orbit. There could be a number of positive/negative affects for long duration parking that might be applied in a future release.
Reply #4 Top
There is a bonus for being in orbit.