Wormhole suggestions

1) After it has been traveled by a survey ship, add a mouseover ballon indicating the sector/system where it leads.

2) allow other ships, of sufficient level, to use the wormholes after they have been survey. Mercantile party freighters especially, it should increase the cash flow by allowing the freighter to make more round trips in the same timeframe.

3) Have the wormholes take you to different destinations depending on the direction of movement. Some directions might not work at all, a rude surprise if you are trying to shake a posse and out of movement points.

4) Ala the "Honor Harrington" mileu: have one or more (depending on map size) "nexus" systems that, combined with #3, would allow you to build a "tight web" of systems that are physically very distant from one another. A nice workaround for the "range" limitation on ships.
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I support the ideas of having a more complicated use of anomalies than for moving the survey ships.