Weapons - loadouts and priorities
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Stardock Forums
I know Brad has expressed dis-interest in allowing interactive ship design, nevertheless the ships in the game should have various types of weapons and various types of shielding (missles vs. rays vs. ?) with appropriate tech trees. As I have mentioned before "Starships Unlimited" impliemnts this type of variety in their weapons and shielding as well as the build-out option in a reasonably clean fashion.
Another feature is the ability to "tune" the aggressivenes of the ships from ("run away" to "beserk").
They are missing the ability to set the weapons priority on the target while keeping the auto-attack in place. Preferentially, I might want to close to phaser range and use them before using expendable missles although the missles have a greater range because the phasers recharge off the generators and I have to go to a base to replenish the missles.
Ramming the opposing ship ship be available as a last ditch effort when the ship is "very aggressive" to "beserk")
It is missing the ability
Another feature is the ability to "tune" the aggressivenes of the ships from ("run away" to "beserk").
They are missing the ability to set the weapons priority on the target while keeping the auto-attack in place. Preferentially, I might want to close to phaser range and use them before using expendable missles although the missles have a greater range because the phasers recharge off the generators and I have to go to a base to replenish the missles.
Ramming the opposing ship ship be available as a last ditch effort when the ship is "very aggressive" to "beserk")
It is missing the ability