Weapons - loadouts and priorities

I know Brad has expressed dis-interest in allowing interactive ship design, nevertheless the ships in the game should have various types of weapons and various types of shielding (missles vs. rays vs. ?) with appropriate tech trees. As I have mentioned before "Starships Unlimited" impliemnts this type of variety in their weapons and shielding as well as the build-out option in a reasonably clean fashion.

Another feature is the ability to "tune" the aggressivenes of the ships from ("run away" to "beserk").

They are missing the ability to set the weapons priority on the target while keeping the auto-attack in place. Preferentially, I might want to close to phaser range and use them before using expendable missles although the missles have a greater range because the phasers recharge off the generators and I have to go to a base to replenish the missles.

Ramming the opposing ship ship be available as a last ditch effort when the ship is "very aggressive" to "beserk")
It is missing the ability
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Reply #1 Top
all these suggestion would require some form of tactical combat and the AI would need to be very good at this.

I do like rock-scissors-paper type ideas, where certain ships are better against other ships, but this requires lots more AI programming and careful balancing (especially with no fleets). Perhaps these sorts of advances can be added in later releases?

Paul.
Reply #2 Top
i would support this and it could be reasonably simple scissors-paper etc but add a lot. many complex strategies are based on simple choices. On the other related thread I have discussed simulating weapons ranges and penetration variables against shields/armour. I am not sure but I can imagine this could be implemented using the weapons alogrythms without too much fiddling with the ai.
Reply #3 Top
It could probably wait for v1.1.
Brad,
Have you investigated using genetic algorithyms, Neural nets or other AI self-learning techniques? Would the time/effort of implementing these offset individual AI code?