brief black screen and back to windows :VOMIT:

I am trying Galciv on my home machine - it just shows a black screen very briefly then boots me out! :VOMIT:
773 views 9 replies
Reply #3 Top
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Set video mode failed.
Debug Message: Canvas Initialization failed.
Debug Message: Shell Initialization failed
Debug Message: Unallocated Mem: 1024 bytes of memory from line 188 of g:\projects\pear\source\palette.cpp
Debug Message: Not all memory has been freed from memory system Palette.
Debug Message: 1024 bytes of memory still allocated.
Debug Message: Unallocated Mem: 299 bytes of memory from line 148 of g:\projects\pear\source\library.cpp
Debug Message: Unallocated Mem: 299 bytes of memory from line 148 of g:\projects\pear\source\library.cpp
Debug Message: Not all memory has been freed from memory system Library.
Debug Message: 598 bytes of memory still allocated.
Debug Message: Unallocated Mem: 512 bytes of memory from line 320 of g:\projects\pear\source\sprman.cpp
Debug Message: Unallocated Mem: 2048 bytes of memory from line 319 of g:\projects\pear\source\sprman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 318 of g:\projects\pear\source\sprman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 317 of g:\projects\pear\source\sprman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 316 of g:\projects\pear\source\sprman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 315 of g:\projects\pear\source\sprman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 314 of g:\projects\pear\source\sprman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 313 of g:\projects\pear\source\sprman.cpp
Debug Message: Unallocated Mem: 5120 bytes of memory from line 188 of g:\projects\pear\source\dataman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 187 of g:\projects\pear\source\dataman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 186 of g:\projects\pear\source\dataman.cpp
Debug Message: Unallocated Mem: 1024 bytes of memory from line 185 of g:\projects\pear\source\dataman.cpp
Debug Message: Unallocated Mem: 256 bytes of memory from line 184 of g:\projects\pear\source\dataman.cpp
Debug Message: Unallocated Mem: 512 bytes of memory from line 183 of g:\projects\pear\source\dataman.cpp
Debug Message: Unallocated Mem: 256 bytes of memory from line 182 of g:\projects\pear\source\dataman.cpp
Debug Message: Unallocated Mem: 5120 bytes of memory from line 181 of g:\projects\pear\source\dataman.cpp
Debug Message: Not all memory has been freed from memory system DataMan.
Debug Message: 23040 bytes of memory still allocated.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file g:\projects\pear\source\memman.cpp at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System Palette
ASSERT ERROR in file g:\projects\pear\source\memman.cpp at line 361.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file g:\projects\pear\source\memman.cpp at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System Palette
ASSERT ERROR in file g:\projects\pear\source\memman.cpp at line 361.


There's the full error log
Reply #5 Top
Try running in 1024x768 at 16 bit color and see if that helps. As Fredrik is suggesting, you may need new video drivers, but we've had problems before where simply changing the color mode would work.
Reply #6 Top
That's the problem - my home vid card is incapable of 1024x768 with 16-bit - it's in an old IBM that won't allow me to upgrade unless I purchase a PCI (no AGP slot) - has USB but not AGP
Reply #7 Top
I get the black screen and dumped back to the desk as well.

My vid card is NVidia TNT2 running at 1024x768 on Win2K Pro and I hve the same problem now using bet 1Y with the multimedia installed.

error log:

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 1234de
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B VerdanaOrange12B Verdana00Race11 Verdana01Race11
Debug Message: Added fonts: Verdana02Race11 Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B
Debug Message: Added fonts: Verdana01Race12B Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial13B Arial16B2 Arial10 Arial12
Debug Message: Added fonts: Arial12B Arial14 Arial14B Arial16 Arial16B
Debug Message: Added fonts: Arial18 Arial18B GaraWGold11B GaraBW14B GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
**** Script Error **** : Data\GCImps.IMP (L:348 C:8) - parse error
**** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:42 C:9) - Unable to find integer upissue stat named ApplysTo
**** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:43 C:14) - Unable to find integer upissue stat named PreReq
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for LeftBtn
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for RightBtn
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MiniMapZoomIn
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MiniMapZoomOut
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MiniMapText
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for ShipUpBtn
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for ShipDownBtn
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG1
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG2
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG3
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG4
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG5
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG6
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG7
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG8
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG9
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG10
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG11
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG12
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG13
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG14
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG15
Debug Message: CreateModelMWin - Unable to find sprite sizing graphic for ShipBG16
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for SpeakToBtn
*DEBUG ERROR: *** MWinEditFields::Create - Unable to load sprite book DomesticStats ***
Debug Message: Not all child windows deleted for window ID: 0, pos 1, 5, size 758, 675.
Debug Message: Child with ID: 637, pos 1, 3, size 755, 669.
Debug Message: Child with ID: 636, pos 1, 3, size 755, 669.
Debug Message: Child with ID: 635, pos 1, 3, size 755, 669.
Debug Message: Child with ID: 634, pos 1, 3, size 755, 669.
Debug Message: Child with ID: 633, pos 524, 323, size 147, 200.
Debug Message: Child with ID: 632, pos 557, 338, size 77, 42.
Debug Message: Child with ID: 631, pos 599, 382, size 54, 139.
Debug Message: Child with ID: 630, pos 538, 382, size 54, 139.
Debug Message: Child with ID: 629, pos 524, 323, size 147, 200.
Debug Message: Child with ID: 628, pos 343, 296, size 97, 85.
Debug Message: Child with ID: 627, pos 645, 613, size 94, 25.
Debug Message: Child with ID: 626, pos 548, 613, size 94, 25.
Debug Message: Child with ID: 625, pos 451, 613, size 94, 25.
Debug Message: Child with ID: 624, pos 354, 613, size 94, 25.
Debug Message: Child with ID: 623, pos 257, 613, size 94, 25.
Debug Message: Child with ID: 622, pos 143, 613, size 111, 25.
Debug Message: Child with ID: 621, pos 29, 613, size 111, 25.
Debug Message: Child with ID: 620, pos 322, 483, size 31, 16.
Debug Message: Child with ID: 619, pos 322, 465, size 31, 16.
Debug Message: Child with ID: 618, pos 322, 447, size 31, 16.
Debug Message: Child with ID: 617, pos 322, 429, size 31, 16.
Debug Message: Child with ID: 616, pos 322, 411, size 31, 16.
Debug Message: Child with ID: 615, pos 322, 392, size 31, 16.
Debug Message: Child with ID: 614, pos 356, 483, size 118, 16.
Debug Message: Child with ID: 613, pos 356, 465, size 118, 16.
Debug Message: Child with ID: 612, pos 356, 447, size 118, 16.
Debug Message: Child with ID: 611, pos 356, 429, size 118, 16.
Debug Message: Child with ID: 610, pos 356, 411, size 118, 16.
Debug Message: Child with ID: 609, pos 356, 392, size 118, 16.
Debug Message: Child with ID: 608, pos 619, 527, size 56, 18.
Debug Message: Child with ID: 607, pos 517, 527, size 97, 18.
Debug Message: Child with ID: 606, pos 597, 577, size 23, 15.
Debug Message: Child with ID: 605, pos 515, 577, size 22, 15.
Debug Message: Child with ID: 604, pos 626, 577, size 89, 15.
Debug Message: Child with ID: 603, pos 540, 577, size 51, 15.
Debug Message: Child with ID: 602, pos 520, 554, size 153, 19.
Debug Message: Child with ID: 601, pos 478, 285, size 232, 30.
Debug Message: Child with ID: 600, pos 233, 10, size 306, 16.
Debug Message: Not all child windows deleted for window ID: 0, pos 0, 0, size 1024, 768.
Debug Message: Child with ID: 304, pos 7, 11, size 759, 685.
Debug Message: Child with ID: 301, pos 0, 0, size 766, 27.
Debug Message: Child with ID: 298, pos 766, 715, size 258, 53.
Debug Message: Child with ID: 297, pos 1018, 16, size 6, 699.
Debug Message: Child with ID: 296, pos 773, 584, size 245, 131.
Debug Message: Child with ID: 294, pos 773, 584, size 245, 131.
Debug Message: Child with ID: 284, pos 773, 584, size 245, 131.
Debug Message: Child with ID: 283, pos 773, 584, size 245, 131.
Debug Message: Child with ID: 248, pos 773, 16, size 245, 568.
Debug Message: Child with ID: 247, pos 766, 0, size 258, 16.
Debug Message: Child with ID: 246, pos 766, 16, size 7, 699.
Debug Message: Child with ID: 245, pos 0, 27, size 10, 656.
Debug Message: Child with ID: 244, pos 0, 683, size 106, 85.
Debug Message: Child with ID: 243, pos 0, 22, size 8, 675.
Debug Message: Child with ID: 232, pos 0, 691, size 512, 77.
Debug Message: Child with ID: 231, pos 0, 0, size 2, 2.
Debug Message: Child with ID: 230, pos 0, 0, size 2, 2.
Debug Message: Child with ID: 229, pos 0, 0, size 2, 2.
Debug Message: Child with ID: 228, pos 349, 0, size 67, 16.
Debug Message: Child with ID: 227, pos 12, 734, size 22, 22.
Debug Message: Child with ID: 226, pos 0, 724, size 43, 44.
Debug Message: Child with ID: 219, pos 511, 680, size 255, 88.
Debug Message: Child with ID: 200, pos 512, 660, size 254, 108.
Reply #8 Top
Delmiko, well that's the video mode that Gal Civ is trying to set when it crashes. If you can't set it manually, I guess that's why Gal Civ can't set it eitehr. Have you been playing it on another machine usually?

Mark, you're missing several gfx images, that probably weren't updated properly. Did you get any error messages when you were updating? Are you on a dial-up connection?
Reply #9 Top
Admiral, Sir,

I have DSL and I did not get any error messages. I sounds like I should uninstall and reinstall?

Thanks,

Mark