User Interface
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Stardock Forums
1. Although I enjoy the challenge and the play of the game, I have become frustrated with the user interface. There are too many mouse moves and keyboard actions to perform maintenance of the game, the action buttons (done, selection of projects and ships) are located on different sides of the screen and take up too much screen real estate. Having played several other games, most of them real-time, I appreciate their compact control panels. I just wished that GC had the same fast interface (eg. Use Icons to select the ship to build). I think the current interface displays a dated approach and the success of the game requires to re-think the user interface to display game information and control it's progress.
2. Ship deployement - would you implement, as in the OS2 version, indicating where a ship's is going by clicking on it, and a line would be traced between the ship's position and to it's destination.
3. Can you implement wheel mouse to move the space area of the screen.
4. Can you allow cancelling a wrong mouseclik by releasing the mouseclick off the action button, as in office and ie.