Space Eggs scheduled for beta 3 (IMPORTANT)

We're looking at including a major feature into beta 3 that we originally had not planned until GalCiv 1.x. But we think you'll like the feature enough to see why we're doing it.

Essentially, you'll be able to build a unit called a "constructor" (that I call a space egg). When completed, it's a slow moving 0 attack, 1 defense unit.

But it's a different kind of "Ship". When you get it where you want it, you can plant it and it will become a star base. The star base extends the range of your ships and has a 20 attack, 30 defense, 200 hitpoints. But it CANNOT move. Once it's been created, it's not moving (at first).

You can then build more constructors and either build more star bases or send it to an existing starbase to upgrade it.

The upgrades available depend on the technologies you've researched along with what upgrades you've already applied.

Upgrades would include:
+ Increase the attack rating of your ships in that sector
+ Increase the defense rating of your sihps in that sector
+ Increase the influence of your star systems in that sector
+ Increase the trade income of your freighters as they move through that sector.
+ Upgrade the weapons
+ Upgrade the shields
+ Increase your destabilization abilities in that area
+ Increase your diplomatic abilities over minor races in that sector.
+ Increse the speed of your ships in that sector
+ Whatever else we and you think of that's fun

Now, on top of that, once you have built enough pre-requisite upgrades to the star base you can eventually add an engine to it that will allow it to move again. I.e. create a Super Star Destroyer type unit. For those wondering how Terror Stars are going to be done, if you get Terror Stars, you will (after prerequisite upgrades) be able add the Solar Destroyer Cannon.

As you upgrade your star base, it will visually look different. The more upgrades, the cooler it'll look, the more animated it'll get.

A feature originally scheduled for GalCiv 1.1 was to have galactic resources (i.e. things in space that these star bases can harvest if they are planted on top of them). IF there is time, we'll add this too. Then you can add a host of other upgrades to your star base that will increase your abilities in various areas.

The goal is to make winning through other means other than conquest equally fun. Being able to build intricate star bases throughout the galaxy and through diplomacy get friendly minor races and major civilizations to protect them can hopefully be as fun as cranking out battle cruisers.

Of course, it SHOULD provide a whole new range of strategic options for players.

It'll also be expandable so that users can submit to us new Starbase upgrades to include so that if we don't think of something that would be cool, you can.

Let us know what you think.
357 views 12 replies
Reply #1 Top
Sounds very nice to me. As long as it doesnt take away time from bug-fixing :) Might take quite some time to balance too, but would be fun.
Reply #2 Top
This is an absolute necessity. I think that starbases are a critical mid-game elemement. And with the way you have set it up it rolls a bunch of issues into one streamlined concept......no excessive complexity.

With this and the ship ranges it will radically alter the strategies from quick hit to long term strategy........

I can't wait.......
Reply #3 Top
mm.. reminds me of the star bases in BotF, they will be really handy in setting up a defense network....
Reply #4 Top
Sounds good.

What limits will there be to stop every sector eventually having a starbase? Maintenance cost I assume?

Paul.
Reply #5 Top
Great idea, will change the tenor of the game and more
to the depth. Could even be applied to a Enormous Galaxy as in GC Gold OS/2.
Reply #7 Top
Thanks guys. To answer a few questions:

1) Constructors (space eggs) will cost a LOT.

2) The maint. on them increase as they become more powerful. But if you are a powerful trade empire, there is nothing stopping you from having a lot of them and using them to meddle without having to get your hands dirty in war if you don't want.

3) Wouldn't affect bug fixing since those are different people on the project. The hard part is really doing the AI and balance which is mostly my area.

But yea, it's really designed to make sure the mid game portion of play is more than just building up a mega army and making the other paths to victory funner.
Reply #8 Top
when me and my mate worked on an amiga 4x game many years ago called Frontiers we had limited ship ranges. We had-to/decided-to introduce star bases in order to accelerate expansion so that ships could leapfrog to destinations beyond their max range in several steps.

This was a 'contrived' development at first to deal with a negative consequence of range limitations but very rapidly space stations became the hubs of the universe. Positioned better than planets strategically they became gateways to distant sectors and were fervently fought over. We also allowed them to repair ships and improve their own shields/defenses. As tehy were upgraded repair times reduced etc.

Reply #9 Top
hmm.. interesting thought.. having the stations almost like a planet, where they can be boarded and captured. That would make defending them a much greater priority.

Although you would perhaps want to make a specialised ship for boarding one of these things, cause a few billion troops coming from a transport seems a little out of proportion
Reply #10 Top
It would be much like the old castles in the middle ages........a good castle could defend a sector from attack.

The trick tho is going to be in making sure it isn't so easy to take a star system by simply having bigger ships. A set of smaller ships(battle hawk..etc.) aided by a good system defense should be able to fight off one battleship.

The ship ranges will cause slower growth and slow down the technological progression to battleships. After that, there will be the starbases that have to be overcome or wait until their engines become more efficient to bypass them. Then at last they will have systems that can cost you a battleship per planet taken. Even then, you may have to contend with the UP and get attacked by the other empires which means you won't be able to commit ALL your forces......

Yeah......that'll work........
Reply #11 Top
Can ships go to the space station and get accellerated repairs?

Jack
Reply #12 Top
"Can ships go to the space station and get accellerated repairs?"

Well, you would think so. These things would have to be able to house repair facilities if they are star base. It would be pretty much like getting help from a planet (although at a slightly reduced rate cause they would not necessarily have all the resources at hand etc.)