War Party Question

I downloaded the game a couple of nights ago and I've been getting creamed. Yes I read that thread.

So to combat that to some degree I chose the War Party instead of Federalist. +100% of hit points should help. But I have built a number of survey ships and when built the have 50 out of 100 hit points. Shouldn't they have 100 out 100 hit points? If I leave them orbiting a system they will get all 100 hit points but it takes 50 turns.

BTW the original survey ship also only had 50/100 HP as and the colony ship only had half of it's hit points too.

Is it supose to be this way or is this a bug.
138 views 5 replies
Reply #2 Top
No, you're right, the enhanced HP of the ships should not only affect the "max" values, but also the "current" hp values.

Luckily, that should be one of our easier bugs to fix. Let us know of any other odities you come across! :)
Reply #3 Top
Scott,

This also happens to the number of turns a ship gets when created after researching techs that increase "speed". I have four tech speed increases and my colony ships have 2/6 turns after being kicked out of orbit.

Could there be other characteristics that increases are not being added in, such as weapons and defense?

Cheers,
Jack
Reply #4 Top
Yeah, I'm guessing the "ship creation code" currently sets the Current HP/Moves remaining before factoring in the bonuses for these two attributes. If we switch it around, calculate the Max value, then set the Current value accordingly, it would fix these problems.

As for other ship attributes getting messed up, I havn't seen any problems with bonuses not getting added in. Let us know if the numbers do get messed up for any reason, we'll fix it in a jiff!
Reply #5 Top
It'll be fixed in the next build.