Social Projects and Smart Aliens
from
Stardock Forums
As my skills have advanced I have started to notice some bizarre stuff. The following is one example that leads to a question. Before I get into it, however, I should mention that I’m still playing 1.05. After chatting with folks, I’ve noticed more and more distinctions between 1.05 play and 1.09 play.
I’m a stingy sob when it comes to social projects. I don’t let my citizens enjoy their lives too much. “Work, peons!” is my approach. In my first few games I never used Mr. Ford. When I conquered a planet, I used to spend a fair amount of time getting rid of unwanted social projects. Now, however, I always use Mr. Ford right from turn 1 and I’ve noticed something odd - I rarely have any unwanted social projects to axe on newly conquered planets. In fact, the aliens seem to be following MY building queue! Is there something in the coding that causes this? Is it an attempt to keep the aliens competitive?
I’m a stingy sob when it comes to social projects. I don’t let my citizens enjoy their lives too much. “Work, peons!” is my approach. In my first few games I never used Mr. Ford. When I conquered a planet, I used to spend a fair amount of time getting rid of unwanted social projects. Now, however, I always use Mr. Ford right from turn 1 and I’ve noticed something odd - I rarely have any unwanted social projects to axe on newly conquered planets. In fact, the aliens seem to be following MY building queue! Is there something in the coding that causes this? Is it an attempt to keep the aliens competitive?