Bugz 'n peeves.
from
Stardock Forums
Bugz:
Every time I exit the game I get the following VC++ debug error:
Damage: after Normal block #34780 at 0x0b71a080
Also, the estimate to completion time in the research screen is a bit over two times the actual amount it takes in turns (assuming one turn per game month). I lose 2 and occasionally 3 off the number of months to go with every turn.
Peeves:
With the Harmony Generator gone from the improvement list, it's impossible to get approval up over 50% without engaging on a meaningless war of conquest. This is just not kosher when you have a very successful trading empire. Moreover, the game bogs near the end, even in a 6x6 galaxy. You either spend all your time looking for the very rare tech-granting anomalies or take lots of time actually earning the techs. This needs to be balanced, either by more research-granting improvements or (lots) more points for research from some of the later techs (like Omnicomputers).
Maybe this could be adjusted somewhat for galaxy size, as its less of a problem in a really big one where you can build up a population in the trillions. The best I've been able to do in the 6x6 is just under .5 trillion (without starting a war of conquest).
And this is even with my ersatz low-maintenance Excalibur implemented! If my navy was all-Avatar, I'd be bogged RIGHT down.
Every time I exit the game I get the following VC++ debug error:
Damage: after Normal block #34780 at 0x0b71a080
Also, the estimate to completion time in the research screen is a bit over two times the actual amount it takes in turns (assuming one turn per game month). I lose 2 and occasionally 3 off the number of months to go with every turn.
Peeves:
With the Harmony Generator gone from the improvement list, it's impossible to get approval up over 50% without engaging on a meaningless war of conquest. This is just not kosher when you have a very successful trading empire. Moreover, the game bogs near the end, even in a 6x6 galaxy. You either spend all your time looking for the very rare tech-granting anomalies or take lots of time actually earning the techs. This needs to be balanced, either by more research-granting improvements or (lots) more points for research from some of the later techs (like Omnicomputers).
Maybe this could be adjusted somewhat for galaxy size, as its less of a problem in a really big one where you can build up a population in the trillions. The best I've been able to do in the 6x6 is just under .5 trillion (without starting a war of conquest).
And this is even with my ersatz low-maintenance Excalibur implemented! If my navy was all-Avatar, I'd be bogged RIGHT down.