Too many late game events?
from
Stardock Forums
In the long huge/gigantic games I've played, by the time I win there were a bunch of the random events; enough to change your alignment all the way around. In one game I was chaotic good after the colony race and stayed that way to keep my goody-goody allies. After a while I started picking all of the evil events and then I was Pure Evil at the end. I think this is bad because of the morality bonuses that affect your score.
For example if you and everyone else is evil for the first half of the game, but when you know you're going to win start switching to good. This way you'll win as good vs. all evil and get a bonus compared to evil vs. all evil, but it would have been much harder to play good the whole game. I think the longer the game goes the less of an impact those good/evil choices should make.
For example if you and everyone else is evil for the first half of the game, but when you know you're going to win start switching to good. This way you'll win as good vs. all evil and get a bonus compared to evil vs. all evil, but it would have been much harder to play good the whole game. I think the longer the game goes the less of an impact those good/evil choices should make.