Too many late game events?

In the long huge/gigantic games I've played, by the time I win there were a bunch of the random events; enough to change your alignment all the way around. In one game I was chaotic good after the colony race and stayed that way to keep my goody-goody allies. After a while I started picking all of the evil events and then I was Pure Evil at the end. I think this is bad because of the morality bonuses that affect your score.

For example if you and everyone else is evil for the first half of the game, but when you know you're going to win start switching to good. This way you'll win as good vs. all evil and get a bonus compared to evil vs. all evil, but it would have been much harder to play good the whole game. I think the longer the game goes the less of an impact those good/evil choices should make.
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Reply #1 Top
Your right, but then again . . . destroying 6 nearly fully populated planets with terror stars and still being considered the 'Kindest' Race is a little unsettling too. :notsure:
Reply #2 Top
How so? You were just kind enough to solve their overpopulation problem for them :P
Reply #3 Top
I play that strategy too. I'n my latest game, I started off when a morality below 20 but then sent fleets of colony ships with 1 citizen to the leftover Class 13 or 14 planets and then kept destroying the colonies unless I hit a +PQ event. Of course, taking the +42% PQ affects your morality in a major way, but then I just send more ships to the next crummy planet. When I finish my current game, I intend to be Saintly.
Reply #4 Top
There's a problem with morality. I *WAS* good and somehow flipped back to neutral. Early on I took a few neutral picks but after that I took only good ones yet somehow my alignment dropped.

I haven't attacked anyone, I haven't been at war since the start of the dreadnaught era. I have built a bunch of terror stars recently but I haven't used them. (From a practical standpoint the game is won, my fleet can take on the combined fleets of everyone else easily--I've got about as many ships and mine are all excaliburs and nobody else has anything above avatar. I decided to see if I can take on their fleets with constructors, though. With enough bonuses from the terror stars it should be possible.)
Reply #5 Top
Going against your current alignment should probably cause some unhappiness, at least if you've been at that alignment for some time.

Anlashok -- I'd be more tempted to go the other way around, actually. For one thing, it's quite easy to turn evil, because taking advantage of the +PQ events cause very, very large hits to morality. For another, going good makes it easier to preserve diplomatic relations with the non-evil others, who appear to be far more likely to survive into the endgame in my experience than the evil Yor and Drengin. So consider playing good and building up your trade and trade centers and seeming all friendly, then switching to evil, picking up the artificial slaves and life force power, and clobbering the goody-twoshoes before they figure out that maybe you're not such a nice guy after all.