Massive debug.err file

I've just started up a game and mid way the computer froze (not sure why yet). In my usual manor I checked the debug.err file for any clue as to whether it was galciv that caused it. Anyway, I found that my file was approx 3.7 meg! about 50k lines with

ASSERT ERROR in file g:\projects\pear\source\canvas.cpp at line 4385.

also noticed this msg at the start, and was wondering if it was of note:

*DEBUG ERROR: *** Too many tech requirements for tech Battleship1. Unable add ID 102. ***

Brad
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Urgh....assert errors in the canvas are never good. This particular one is for an error copying from one canvas to another. It could be anything from missing or corrupted gfx to bad calculations (although I'm inclined to believe it's the first, since the problem hasn't come up before this).

We'll have to increase the number of tech requirements allowed. Thanks.