Lengthy list of observations, comments, and bugs

This is going to be both far ranging and lengthy so please bear with me. I’ll attempt to organize things by section but there is some overlap. I finished my first complete game of Beta 1Z last night and I have quite a few observations and comments which I hope will be of value.

Planets:
1. The game needs a way to get a quick overview of what is currently in production on a given planet.

2. When another race finishes a one per galaxy production item it would be helpful if that fact were to become a news item, especially if one of my planets has the same item in its production stream.

3. The game could use an “at a glance” list of planetary production ratings. This leads into the next item.

4. The planet listing, however it turns out to look has to be sortable by, at least, planet class, production rating, morale, population, and income.

5. In the planet listing, the values next to the planet name:

a. What is the red number in the upper right of each entry?

b. Morale seems to be the number attached to the little “thumbs up” image but it doesn’t always match the morale value that appears if you go to the planet detail screen.

c. What is the icon and value between population and morale? It looks like a little gallows.

6. Planet detail screen – hit the detail button – the economy value on this screen doesn’t seen to bear any relation to any other economic indicator. What is this number and what is it supposed to be?

7. On the planet “Detail” screen in the Social Projects built area there are two scroll buttons that appear if the list of projects is larger than the display area. These scroll buttons do not function.

8. Planetary system influence ratings appear to be far too random. Sol system with a couple of nice planets has an influence rating of 1. A nearby, scruffy, white dwarf with one class 6 planet has an influence rating of 3.

Technology:
1. A goodly percentage of the techs in the game currently do nothing. I eagerly await the addition of more functioning technologies.

2. The technology “Beyond Human” has three technologies listed in the “you get access to these techs by researching the current tech” area of the screen but by researching “Beyond Human” the game ends. How does one access those techs?

3. In the entire game there is only one technology that improves sensor technology and that one is “Sensors” at the start of the game. There should be more techs that allow a race to improve this aspect.

4. Researched the tech that allowed the construction of Eyes of the Universe but the item never appeared as a buildable choice. As far as I can tell no other race built it either.

United Planets:
1. In the United Planets display, the one that pops up when there is a vote to be taken, the display area for how many votes a race has to cast is 4 digits in size. This has to be 5 digits wide. When you get more than 9999 votes the last digit is being clipped.

2. It would be helpful if your race’s total United Planet votes were visible somewhere amid the Domestic Policy screens.

Miscellaneous:
1. Space debris: During the entire course of the game I found an absurdly high percentage of things that added to the attack value of the ship, better than 80%, the remaining 20% was almost entirely comprised of hitpoint additions, in the entire game I found only 3 adders to defense.

2. When you totally absorb a race through peaceful means (they trade you all their planets) you should get their ships as well. This to my mind is the equivalent of the race saying: “Wow! We want to join you guys.” What happens currently is that all of the absorbed race’s ships become “zombies” and just sit there, nominally owned by the now defunct race, and do nothing, either taking up orbital slots or lying dead in space.

If you try to attack one of the zombie ships you get a pop-up that asks you whether you want to declare war on the now non-existent race.

3. I had two races declare war on me during the course of the game but there was no pop-up that informed me of that fact (which was the case before Beta 1Z). There was just a sudden attack and a change in the relationship status on the Diplomacy screen.

4. On the Domestic Policy screens – Stats tab – Abilities section: If you get all possible bonuses to abilities there isn’t room in the designated area to hold them all. The “Soldiering” bonus gets bumped out of the viewable area and there is no way to scroll the area.

5. Starting another game, without shutting down GalCiv after winning results in strangeness.

Nothing shows up on the planet build area as a choice to build on colonized planets.

The tech that I researched to win the game “Beyond Human” was completed and I got the end-game summary screen but I never did get the “You have researched the technology…time to choose another…screen. Except. That screen did show up as I whacked the “Turn” button for the first turn in the next game.

6. The game, overall, could use more tool-tips. One example of an area that could use them is the planet listing.

7. What is prestige good for? Many of the late-game, expensive, buildings add to prestige. What does it do? Has prestige been implemented yet?

8. If a one of a kind trade good has been produced by a race and a trade deal for that item is in effect with another race the item disappears from the tradegoods section of the Diplomacy screen and reappears as a production choice in the planetary build queues.

If these one of a kind items are only able to be traded to one race at a time then there should be some indicator placed next to the trade good that signifies that it’s currently being traded. This doesn’t make a lot of sense though. You should be able to trade things, especially special trade items to more than one race at a time.

Cheers
Magus
157 views 7 replies
Reply #1 Top
I agree with almost all your comments.

Wow you can have an Alien civ like you so much they give you all their planets.

I wonder why none do that for me. Do you think it is because I spend all my time trying to wipe them out and turn them into slaves ?
Reply #2 Top
One modification to my post above. I went back to the saved game and doubled-checked...there is only one tech past "Beyond Human" and that one is "Final Frontier".

I also toyed with the other two techs on that level (Galactic Peace and Galactic Domination) and of the three game winning techs only Beyond Human actually takes you to the end-game summary screen. The other two drop you back into the game to continue playing even though the tech says "You Won".
Cheers
Magus
Reply #3 Top
On 1Y I had them giving me all their planets, just to get me to lay off of them (I was killing them).

Cheers,
Jack
Reply #4 Top
Many of the items there are, from what I understand, already on the to-do list.

Prestige, I believe, refers to influence, and is not yet implimented.

Domestic Polocy - Stats, I believe is actually another bug you're seeing. In the past, if one of your stats exceeded +999% it disappeared from the Stats screen. Pre-Trade Goods, Soldering was the only one that could actually do that, and even now it would take an insane amount of time to get anything else beyond that point.

Eyes of the Universe does appear here, but if you start building it, it will disappear from all your other planet's queues (instead of using Alpha Centauri's retroactive changing of sites building a project that was just completed elsewhere)

Planets 5a) That's the planet class.
b) There is a delay in updating. Opening the planet screen should force the planet list to update.

I'm not sure what you're trying to describe for 5c. I'll have to look at that later.

Anyway, the Economy on the planet screen is the planet's total income. The only place that shows elsewhere is in aggrigate on the Domestic Policy-Economy screen as Tax Income.

Part of the reason, I suspect, why Galactic Peace and Galactic Domination don't work is because they're currently placeholders. They probably won't actually be implimented until the morality system is (mostly) in place, because they both have a specific morality as a requesite.

That having been said, I wouldn't mind having some (potentially limited) way to prevent win conditions other than Conquest/Alliance and Economic (both of which are their own foils). I don't particularly like the idea of an (potentially) unstoppable win.

For the specific case of the morality win-tech, someone researching one is immune to the other, perhaps?
Reply #5 Top
Planets:
1. We're going to be putting the currently building projects on the planet list entries.

2. Good idea. I've added it to my list.

3. The production ratings are there, but they aren't labeled, they just have the icon of that crane thingy.

4. The new planet list will be sortable


5a. The planet class. The '4' in that font is too wide, so any 2 digit number with a 4 in it doesn't show up correctly.

b. Hmm...I'll see what I can do to make it update...

c. see 3.

6. It's actually displaying the commerce value, which affects production. It probably should be displaying the Net Income instead...

7. ok, added it to my list.

8. The influence calculation isn't totally finished yet

2. those are probably either listed wrong or are supposed be affected by your alignment that will have changed based on your responses to events, etc. As you noted, we still have a lot of work to do on the techs.

4. Someone must have, because otherwise it would have shown up, and I've seen it show up. I'm not sure if it shows if you conquer the planet that built it...

United Planets:
1. added this to my list.

2. added this to my lsit

Miscellaneous:
1. Well, it is random. I believe that we are still planning on having a "commoness" value add into the random calculator, but that's still on the to do list

2. If they're in orbit, you get possession of them and can use them as your own then. The star trading still needs tweaking.

3-6 added to my list

7. Prestige is influence, which you use to vote in the UP, or you can trade it to other civs. I'm not sure if the influence is looking at the improvements yet.

8. added to my list

Reply #6 Top
Cari,

5a). The same is true for planet classes 34 and 44.,

Cheers,
Jack
Reply #7 Top
'Miscellaneous:
3-6 added to my list'

For #4 (Soldering dissapearing from stats screen), I strongly suspect that the actual cause is Soldering exceeding +999%, which I've reported in the past as causing the stat to disappear from the screen entirely. (Last report of this was in beta 1E, where I had Soldering up to +2430%, according to the invasion screen.)

I have all of the stats at +10 or higher in my current game, and other than the 'string not found'/range juxtiposition, all of them display normally.