Tech Tree

I have been playing around parsing the tech tree.
I have created some webpages.
Check it out and let me know what you think

http://webpages.charter.net/trevorpowdrell/index.htm

Also there are a couple of mistakes in the tech file.

TECH 79 _4DEnterance Description has an extra single quote on the end

TECH 97 BasicRepair should really be AdvancedRepair
as TECH 96 is basic Repair

TECH 105 XenoManipulation Tech_Requirement "Brainwmapping"
should be "BrainMapping"





766 views 26 replies
Reply #1 Top
Nice one javascout.
Reply #3 Top
Trevor,

Nicely done and very elegant, but with no way to reference it from within GC unless you want to print a 40-60 page document.

What I would like to see would be something that fit on 6-10 pages or that could be accessed from withing GC (much like what CIV2 has) that includes what social and military improvements you can build as well. Here is a piece of what I have done manually, printed, and am using now:
---------
1 UniversalTranslator
Tech_Requirement "NanoElectronics"
7 Diplomacy
Tech_Requirement "UniversalTranslator"
IMPROVEMENT "Diplomatic Translators"
8 Trade
Tech_Requirement "Diplomacy"
Ability "TradeRoute"
IMPROVEMENT "Economic Capital"
SHIP "Freighter"
17 Alliances
Tech_Requirement "Diplomacy"
20 StarDemocracy
Tech_Requirement "Alliances"
IMPROVEMENT "Political Capital"
21 StarFederation
Tech_Requirement "StarDemocracy"
IMPROVEMENT "Galactic Stock Exchange"
IMPROVEMENT "Historical Preserve"
5 Photons
11 Sensors
Tech_Requirement "Photons"
SHIP "Sensor Drone"
IMPROVEMENT "Eyes of the Universe"
------------------

Not very elegant, it has to be redone with every change to the tech, ship, and imp lists, and it is subject to human editing errors, but it is compact (currently 7 pages) and has the essential data for use during game play.

Cheers,
Jack
Reply #4 Top
I didn't realize it when I created the last post to this thread but the forum doesn't retain indentations. The indentations above are 0 for the tech name, 2 for the tech requirement, 4 for the ability, and 6 each for the ship and improvements. Also, missing on my tech tree are what techs are enabled by a tech, so this is a "backward search" only thing. That is, if you can locate the improvement, ship, or tech you want to get to you can work backwards to one of the techs you can currently research that will get there.

As I said, not very elegant.

Cheers,
Jack
Reply #5 Top
I started doing something like that but some techs have more than more tech requirement that gets difficult to show.
I will play around with something today and see what I can do.
I also plan to parse some of the other files and add in
acheivements, wonders, ships etc.
Reply #6 Top
Updated site.
I have tried to make the index relect what John was asking for. (Ships and projects to come later)

Try it out and let me know what you think

http://webpages.charter.net/trevorpowdrell/index.htm
Reply #7 Top
Final update.
Improvement and Ships pages complete.

http://webpages.charter.net/trevorpowdrell/index.htm

Reply #8 Top
Forgot to mention a couple more bugs I found in the data files.

In achievements PoliticalCapital has a tag of EconomicCapital

In GCTech.TECH AdvancedArtificialIntelligence has a number of 27 I think it should be 72 not to clash with TerrorWeapons wich is also 27.


Reply #9 Top
fab

the idea of something akin to this in game - like in civ sounds cool - help u to plan your technology stategy. I always liked that in civ.
Reply #10 Top
Trevor,

Fantastic. If this was in the game on a help button off of the research screen it would solve ALL of my problems with the research tool. Exellent links, great indexing, and I presume it can be updated at the touch of a button. (I am going to have to look at it some more, though. I am confused by some of what you got.)

Brad,

How about it? Perhaps you could commission JavaScout for this? Then all you would have to do is provide the hooks.

Cheers,
Jack
Reply #11 Top
I have been working on a printable version.

I have created a pdf that looks like the summary page (without the links)

http://webpages.charter.net/trevorpowdrell/galcivtech.pdf
Reply #12 Top
add a link on the sumamry page to the pdf version.

http://webpages.charter.net/trevorpowdrell/summary.htm

Reply #13 Top
JavaScout,

I really like your pdf summary but I couldn't help but notice that the inclusion of the entire prereq tech chain to its base causes the later tech entries to get awfully big. Perhaps it would be better for the printed version to include only the immediate prereq? In a way, I think it would make the printed version easier to use.

Thanks,
Jack
Reply #15 Top
Yup. And to turn my honorific back on.

Many thanks to Pat Ford.

Reply #16 Top
Added a 6 pages Quick Reference in pdf format that list all the research, projects and ships. Check it out and let me know if it is useful.

http://webpages.charter.net/trevorpowdrell/galcivquickref.pdf

Also updated the improvements pages as I was missing the Super Projects.

http://webpages.charter.net/trevorpowdrell/improvements.htm
Reply #17 Top
Brad,

Have you been watching this thread? This is fabulous. The game HAS to have the code for this.
Reply #18 Top
Javascout,

I just noticed that you are only showing one ability per tech. There are many that have two abilities, such as Molecular Medicine, Master Race, Regeneration, 1D Phasing, 2D Phasing, etc.. I don't see any with three or more abilities, but who knows what the future may bring.
Reply #19 Top
This great stuff.
Reply #20 Top
Missed the multiple abilities. Will change the program and hopefully update everything tonight.
Reply #21 Top
Quickref updated with multiple abilities

Find it here http://webpages.charter.net/trevorpowdrell/galcivquickref.pdf or a link on the summary page

Pages updated with multiple abilities too
http://webpages.charter.net/trevorpowdrell/index.htm
Reply #22 Top
Awesome.
Reply #23 Top
Well I put the information to good use and got my first technology win :D
Reply #24 Top
I made a civ/moo style tech tree with just the tech advances on it. It fits on a single page so you can look at it while playing the game, for anyone who is interested I can email it to them.
Reply #25 Top
Very nice ... providing links in GalCiv's research page to descriptions of the future techs, improvements, and ships would help out a lot.