Observations about 1z
from
Stardock Forums
1) Playing in a gigantic galaxy, with one opponent, ships on autopilot still get hung and do not move. As a side observation relating to this, before I ended the game the only ship that I had that was not in orbit was my survey ship. When I would set my SS to move on autopilot it would not move at all on the turn that I had set autopilot, but the second and subsequent it would.
2) Govenors project list still does not allow you to scroll if you have more than 19 items in the list. The arrows show up, but do nothing.
3) In previous versions the improvment list on the planet screen was sorted by functionalty, the new list is sorted alphabetically. Toggle? Color code?
4) Moral. In the earlier betas, it was possible, once you have researched the apropriate techs, and built the apropriate buildings, namely Terraforming and the Harmony Generator, you could keep a planet at 80% or better. Now, in 1z, even with all the improvments and a tax rate of 15% or so, as the game evolves it is impossible to keep moral above 50%, usually MUCH lower.
5) On the domestic policy screen the sliders for tax and spending seem to lack accuracy. You don't really notice it until mid-game or so, but as you move the slider back and forth the numbers they relate to do not track evently. For example, as I move the tax slider to the right the ammount of tax generated goes up, but when I move it back to the left the value does not go down the same ammount it went up.
6) When lauching colony ships or transports I would like to be able to specify the number of individuals loaded on the boat.
6a) When trading for one of the AI's colony ships, you receive the ship fully loaded. So the AI not only gave me the ship, but sold their own people with it?
2) Govenors project list still does not allow you to scroll if you have more than 19 items in the list. The arrows show up, but do nothing.
3) In previous versions the improvment list on the planet screen was sorted by functionalty, the new list is sorted alphabetically. Toggle? Color code?
4) Moral. In the earlier betas, it was possible, once you have researched the apropriate techs, and built the apropriate buildings, namely Terraforming and the Harmony Generator, you could keep a planet at 80% or better. Now, in 1z, even with all the improvments and a tax rate of 15% or so, as the game evolves it is impossible to keep moral above 50%, usually MUCH lower.
5) On the domestic policy screen the sliders for tax and spending seem to lack accuracy. You don't really notice it until mid-game or so, but as you move the slider back and forth the numbers they relate to do not track evently. For example, as I move the tax slider to the right the ammount of tax generated goes up, but when I move it back to the left the value does not go down the same ammount it went up.
6) When lauching colony ships or transports I would like to be able to specify the number of individuals loaded on the boat.
6a) When trading for one of the AI's colony ships, you receive the ship fully loaded. So the AI not only gave me the ship, but sold their own people with it?