Some more little peeves and bugz

1. The social governor screen is still not scrolling.
I work around it by having one governor for early
improvements and another for later.
2. The military governor screen is scrolling correctly
but it would be nice to be able to select "nothing"
in the upper screen and have the planets not now
producing any military hardware all assigned to
produce the latest improved spaceship (or whatever).
3. What the heck is a .MDL file and what utility can
convert it to other 3D types (or 2D types)?


203 views 8 replies
Reply #1 Top
Dave, are you getting any errors in your debug.err file saying that you're missing graphics or anything like that? Scott and I are both sure that the first bug that you reported is fixed in the lastest beta, (although I don't currently have a saved game where I can test that at the moment) and I can definitely do number 2. MDL is just the extention that we use for our model files. It's an animated object, such as a ship, that was rendered out as a filmstrip and then run through our encoding utility. I don't think that there is a way to convert the encoded file back to some other gfx form. Once we get a chance, we'll add the ability in Gal Civ to be able to read in a filmstrip saved as a .tga file, or else make a utility program that's more user friendly for you guys to use. Were you interested in this to make your own ships?
Reply #2 Top
The most common error in debug.err looks like this:

Could not find animation titled Icon24Trans in model 0Decoration (PlayAnimation)

Where 0Decoration can be 0Decoration through 4Decoration.

The other one I see often is:

Error playing bink movie for research win

And occasional complaints that there are no autosave files in the current directory. Plus a couple of startup messages that seem to refer to missing stuff in either the trade or tech depts:

**** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:42 C:9) - Unable to find integer upissue stat named ApplysTo

and:

**** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:43 C:14) - Unable to find integer upissue stat named PreReq
*DEBUG ERROR: *** Too many tech requirements for tech Battleship1. Unable add ID 102. ***

Does any of this ring any bells?





Reply #3 Top
Cari,

DaveO's item 1 is refering to the bug where the social governer's list exceeds the list limit of 19. The scroll arrows show up but do not work.

And item 2 refers to the military governer's "from" list - the "nothing " entry can not be brought into the displayable list with the arrows.

Cheers,
Jack
Reply #4 Top
Let me try that on item 2 again:

On the military governer's "from" list when the number of ships that can be built exceeds the number of displayable items the "nothing" entry gets scrolled off the list by default and can not be scrolled onto the list.

Cheers,
Jack
Reply #5 Top
'*DEBUG ERROR: *** Too many tech requirements for tech Battleship1. Unable add ID 102. ***'

The only time I've seen this come up is when trying to load a 1Y save in 1Z. It seems to relate to the change in the three 'Gravity' techs.
Reply #6 Top
I am getting it in a game I started on 1Z. If you had it dissappear on a game you started with 1Z I would like to know what you did so I can do it too.
Reply #7 Top
Yes, this game was started in 1Z too.

The only oddball thing is that I have cleaned up the ships so the all use the Tech _ID spec and have ranges.
And I've added my Excalibur (using the Dreadnought MDL file).

Reply #8 Top
DaveO,

The error in the debug file is new to 1Z and has shown up because tech battleship1 is the first tech to have three prereq techs. This was reported in another thread and Cari has indicated she knows what the problem is and it will be fixed in a future build.