suggestions / bug report from 1,.09 beta 3
from
Stardock Forums
Hi,
I hate the way that every time i change the tax rate that it resets the productions of the planets back to what you've assigned the coverners to.. this also happens when i have the planet list open on the side and dbl left click on it to bring the planet up.. to check to see if i can purchace what i've been building
there is also a bug that'll make GC bypass the GFP meeting where you vote... If you have the planet screen open when the month that the meeting is due to take place it simply bypasses the meeting and it appears that no votes are taken
There needs to be a way to see in the planetlist which planets have properganda allocated to them for quick locating and adjusting without having to cycle through all the planets (which could be over 100... sheesh.. talk about a boring/time consuming task)
when i trade for a tech that i'm currently researching it isn't recognising that I've got the tech that i've just traded for..
there is an unmasked (explored ) square in the 1st sector of the map.. even though it hasn't been explored yet
On the AI player selection screen there needs to be a way to reset all settings/names to default..
there also needs to be a way that a player can check to see if the game that they are about to play will be anomolous (ie: prescanning the mods while its setting up the game and notifying you if its not scorable)
the bug i spoke about with the influence after reload is still there (I hate seeing my influence drop for a month after reloading the game on restarting the game
thats all for now..
PS: I didn't see a msg about bugs for the beta3 release so thats why i started this one
I hate the way that every time i change the tax rate that it resets the productions of the planets back to what you've assigned the coverners to.. this also happens when i have the planet list open on the side and dbl left click on it to bring the planet up.. to check to see if i can purchace what i've been building
there is also a bug that'll make GC bypass the GFP meeting where you vote... If you have the planet screen open when the month that the meeting is due to take place it simply bypasses the meeting and it appears that no votes are taken
There needs to be a way to see in the planetlist which planets have properganda allocated to them for quick locating and adjusting without having to cycle through all the planets (which could be over 100... sheesh.. talk about a boring/time consuming task)
when i trade for a tech that i'm currently researching it isn't recognising that I've got the tech that i've just traded for..
there is an unmasked (explored ) square in the 1st sector of the map.. even though it hasn't been explored yet
On the AI player selection screen there needs to be a way to reset all settings/names to default..
there also needs to be a way that a player can check to see if the game that they are about to play will be anomolous (ie: prescanning the mods while its setting up the game and notifying you if its not scorable)
the bug i spoke about with the influence after reload is still there (I hate seeing my influence drop for a month after reloading the game on restarting the game
thats all for now..
PS: I didn't see a msg about bugs for the beta3 release so thats why i started this one