A question from a beta non-participant
from
Stardock Forums
Hello
I've been reading the boards while awaiting this game, and I'm eagerly awaiting this one. I find I'm upset that I haven't got the time to joing the beta!
I have a couple of questions though - they may have been answered in previous threads though so bear with me please...
One of the main problems I've heard of in the early game is the need to expand exponentially in order to survive 'first contact.' How true is this? From what I've heard, most people have adopted a hyper-expansion strategy purely for susrvival in the early game, and it's a little disappointing. Of course I realise these things are due to be addressed later on in development, but for a game that seems to be relying on its different gameplay victory options, the need for every single player to adopt the same opening strategy is worrisome.
How cool would chess be if there was really only one valid opening move that ensured survival?
I feel like a bit of a jerk, mostly because I haven't a clue how to solve this problem. I just thought I'd bring it up because I feel it's an issue and I hadn't seen it discussed anywhere else. What do you all feel about it?
I do have a few more thoughts/ideas, but this is getting long, so I'll wait and see how this is received first.
Thanks, Crowley.
I've been reading the boards while awaiting this game, and I'm eagerly awaiting this one. I find I'm upset that I haven't got the time to joing the beta!
I have a couple of questions though - they may have been answered in previous threads though so bear with me please...
One of the main problems I've heard of in the early game is the need to expand exponentially in order to survive 'first contact.' How true is this? From what I've heard, most people have adopted a hyper-expansion strategy purely for susrvival in the early game, and it's a little disappointing. Of course I realise these things are due to be addressed later on in development, but for a game that seems to be relying on its different gameplay victory options, the need for every single player to adopt the same opening strategy is worrisome.
How cool would chess be if there was really only one valid opening move that ensured survival?
I feel like a bit of a jerk, mostly because I haven't a clue how to solve this problem. I just thought I'd bring it up because I feel it's an issue and I hadn't seen it discussed anywhere else. What do you all feel about it?
I do have a few more thoughts/ideas, but this is getting long, so I'll wait and see how this is received first.
Thanks, Crowley.