Economic/Trade screen

I still don't get the way the economic screen works.

If you receive 100 in taxes and your government spending rate is 70%, there should be 70 assigned to expenditure and 30 in savings. If you change the expenditure rate to 72%, 72 and 28, yet that just isn't the case.

Also the statistics on economic information don't add up between the two screens, Economic shows one set of information and the Stats page shows yet another set which bears no relation to the Economic page.

I'm not really sure I understand the trade screen either. When a new route is created you're told say 10 credits on average per month. The trade screen then shows, 6/70 and 200 turns, yet another route will show 6/70 and 100 turns perhaps. Which one is the least revenue generating??? Do they really produce the same revenue just one completes two trips to the other doing one trip?

I also was getting messages saying Route 0 between X and Y is too dangerous and no longer economical and is being dropped. Yet going to the economic screen shows there is still a route in place and its not between X and Y. Does the system automatically create a new route to replace the one that was lost? If so thats cool but shouldn't the message say so?

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Reply #1 Top
"I also was getting messages saying Route 0 between X and Y is too dangerous and ...."

This message shows up when a trade route with you owned by another race has been attacked. It is not one of the routes you established, you don't loose a route, and no new route was established.

But I have not seen a route that I established attacked by the enemy, so I don't know what happens when that is done. Anyone seen one of the trade routes you establish get attacked?
Reply #2 Top
'If you receive 100 in taxes and your government spending rate is 70%, there should be 70 assigned to expenditure and 30 in savings. If you change the expenditure rate to 72%, 72 and 28, yet that just isn't the case.'

The expenditure ration is not a percent of income, it's a percent of total production capacity.

'I'm not really sure I understand the trade screen either. When a new route is created you're told say 10 credits on average per month. The trade screen then shows, 6/70 and 200 turns, yet another route will show 6/70 and 100 turns perhaps. Which one is the least revenue generating??? Do they really produce the same revenue just one completes two trips to the other doing one trip?'

I'm not really sure how to interpret that either, but I do know that the duration the route has been active increases the value of the route.

One possibility is that that's the current value, the maximum value, and the time before the next increase.

'But I have not seen a route that I established attacked by the enemy, so I don't know what happens when that is done. Anyone seen one of the trade routes you establish get attacked?'

The last time I had that happen was in beta1E, and it did terminate the route.

Something I did notice, though, is that some routes appear to have more than one trade vessel on them, and I don't know whether those routes would show the message every time a vessel is attacked, or just when the last one is.
Reply #3 Top
"The last time I had that happen was in beta1E, and it did terminate the route."

But did it give a popup telling you about it?
Reply #4 Top
'But did it give a popup telling you about it?'

The same dialog comes up with a route number instead of 'Route 0.'
Reply #5 Top
'But did it give a popup telling you about it?'

The same dialog comes up with a route number instead of 'Route 0.'