Beta 2 - won. Considerations
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Stardock Forums
I won my first Beta 2 yesterday at tough,gigantic,all-smart.
Put all my points into speed and started with 10 moves for colonies
I harvested "science mistery hot-spot" beeing so speedy and then exchanged top techs for planets, colonies, ...
I was able to buy all players but the last one that even at war gave me 3 of 4 planets for a lot of techs.
Last planet was conquered by the only transport I had to build. I was lucky to start alone in my side of the galaxy.
Beeing able to put points at the beginning gives you different flavours each time. Variable tech tree would improve that too (fog of science tree...).
No bug at all except sound went away after some hours. No opportunity to try starbases.
My suggestions to balance the game:
- now colonies are longer to build. possibly a little too long (from 60 to 45? :notsure: );
- AI diplomacy should prevent them from trading top planets or tons of ships for useless techs even if this is worth a lot of tech turns. Yes it could also be the case, but not like now.
I noticed minor races is not implemented yet so the only way to relate with them is to wipe them out...
Also the game is much more consistent (no diplomacy without the translator...). BTW, if the other race has the translator... they should be able to speak in my language...
Keep going, my wife is starting to complain with me so the product is improving LOL
I'd be interested in other players strategies...
Put all my points into speed and started with 10 moves for colonies
I harvested "science mistery hot-spot" beeing so speedy and then exchanged top techs for planets, colonies, ...
I was able to buy all players but the last one that even at war gave me 3 of 4 planets for a lot of techs.
Last planet was conquered by the only transport I had to build. I was lucky to start alone in my side of the galaxy.
Beeing able to put points at the beginning gives you different flavours each time. Variable tech tree would improve that too (fog of science tree...).
No bug at all except sound went away after some hours. No opportunity to try starbases.
My suggestions to balance the game:
- now colonies are longer to build. possibly a little too long (from 60 to 45? :notsure: );
- AI diplomacy should prevent them from trading top planets or tons of ships for useless techs even if this is worth a lot of tech turns. Yes it could also be the case, but not like now.
I noticed minor races is not implemented yet so the only way to relate with them is to wipe them out...
Also the game is much more consistent (no diplomacy without the translator...). BTW, if the other race has the translator... they should be able to speak in my language...
Keep going, my wife is starting to complain with me so the product is improving LOL
I'd be interested in other players strategies...