Ship and starbase repair takes too long

Even with having interstellar damage control researched I think it takes too long to repair damage to ships.

Are there any planetary improvements that are planned to increase the repair rate of ships in orbit?

Starbases should either have a greater inate repair capability or have an upgrade that will increase it.
176 views 3 replies
Reply #1 Top
'Starbases should either have a greater inate repair capability'

IIRC, that's already the case. Repair rate seems to be a percentage of a ship's max HP without experience factored in. It just happens to be a relativly low percentage. Somewhere 5% or so, I think.
Reply #2 Top
I've also noticed it takes a very very long time for a ship to repair once damaged even if you have the basic, advanced and interstellar damage control research items
Reply #3 Top
If I'm right about my factor, with all three repair techs and Organic Armor, repair rate would be somewhere around 7.25%, so you'd need around 13 turns to fully repair from 1 HP for any ship with more than 14 HP (which is still a significant improvement...without them, it would be 20 turns for any ship with more than 21 HP).

I can't say that my guess is particularly accurate right now, though, as in my experience, ships that take more than five or six HP damage end up destroyed instead unless they had 100+ HP in the first place.