Little items

Hi,

Some little items I found:

1) When you hover over the Manufacturing button on the main screen you see

M
anufacturing

Rather than Manufacturing in one line

2) In the Speak too screen, if you click on the fist to see the current war status the text has two 'are's, 'Who they are are at war with'

3) The influence graph does not recover correctly after a saved game is restored. It starts from zero and shows no history so you get a massive spike rather than the other graphs showing the historical data from before the save.

Looking forward to other things to vote on in the UP other than trade, especially when you are only allowed 10 trade routes.

How will the votes be drawn up? Perhaps there should be a first vote to decide topic for voting on rather than just a random choice by the computer? This would of course allow a 50%+ race to control the topics and the resulting ballot :-)

Cheers,
182 views 11 replies
Reply #1 Top
'1) When you hover over the Manufacturing button on the main screen you see

M
anufacturing

Rather than Manufacturing in one line'

I don't see this issue with the Manufacturing button, but I do see a similar issue with the techs 'Xeno Manipulation' and 'Xeno Computers.' in the future research area and on the research progress bar (but not in the actual tech description).
Reply #2 Top
I see both of these problems. Is there some difference in resolution support that would do this? I have my desktop at 1280*1024, but it looks like the game switches to 1024*768 when it is started up.

But on the "X eno ...", I don't remember seeing this when selecting "Brainmapping" (tech ID 64, "Brain Wave Mapping") which is a requirement for Xeno Manipulation. Does anyone have a current game that has Brain Wave Mapping as a tech selectable for research? (There may be a mistake in the definition for Xeno Manipulation (tech ID 105) in that it includes "brainwmapping" instead of "brainmapping" as a pre-req.
Reply #3 Top
1) We're aware of it, but have had other, bigger things to fix. It's a problem with how the tooltip window figures out how to size itself.

2) fixed

3) Oh yeah...I didn't add it to the save game code. Guess that's what I'll work on next.

There are other issues to vote on...you didn't get any with the last update? You can check out the issues in the folder UP_Issues, a subfolder of the data folder.


There's a problem with the capital X in that font, which we haven't fixed yet because game fonts can be painful to edit.
Reply #4 Top
All I have in the UP_Issues folder is the tradeRoute01. I don't have anything else.
Reply #5 Top
I've just done a deinstall and a reinstall and I still only have the AddTradeRoute01.UPISSUE file in the UP_Issue folder.

Perhaps the download needs to be refreshed...
Reply #6 Top
Cari,

One of the fixes I received from you for the ship movement problems on Beta 1Z had a number of issue files. These were in my UPIssues folder when I first downloaded Beta 2, but due to the problems I had with the "string not found" problem I uninstalled and reinstalled, and the other issue definition files vanished. The other UP issues just were not there to be downloaded.
Reply #7 Top
'There are other issues to vote on...you didn't get any with the last update? You can check out the issues in the folder UP_Issues, a subfolder of the data folder.'

I still only have one UPISSUE file here too, and mentioned as much two days ago (thread named 'Bugs, Issues, Etc.,' IIRC)

If you want, I'll bump the thread up by correcting a name I misremembered in one of the last items in that post.
Reply #8 Top
Only got the 1 UPISSUE here as well
Reply #9 Top
In addition to only 1 UPISSUE the stats page for the various races has the wrong morality shown for each. All races created as good are shown as diablical and all races created as evil are shown as saintly.
Reply #11 Top
'All races created as good are shown as diablical and all races created as evil are shown as saintly.'

I mentioned this in that thread two days ago as well. The Race Setup screen is the one in err, from what I can tell.