Getting a lot more crashes to the desktop with Beta 2a

A lot of them seem to be range related. If a ship is given to me by a friendly race but the ship is now outside it's range, as calculated from Sol, the game crashes when it tries to move the ship, even if the destination is inside the range from Sol.

I'm sending Cari a game that crashes repeatably when the next turn button is pressed.
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Reply #1 Top
I am generally getting a lot more crashes as well. Had a hard time finishing a game. Had to disband a few ships as they always seemed to crash the game when I tried to more them. A star hawk in particiular was acting weird and was only visible some time by the auto pilot tag. I tried ctrl&r but this did not make it visible
Reply #2 Top
If you can see the selection brackets but not the ship that's generally a gfx error. If you have both battleaxe.mdl and starhawk.mdl in your gfx directory, that could be causing the disappearing starhawk problem, although I'm not sure if it would actually cause a crash. I'm going to have to go into the code that reads in the files and make it a bit smarter.

I've already suggested this to John, but if anyone else has the problem with ship ranges, make sure that you have the file "error_outofrange.pcx" in your Gfx directory.
Reply #3 Top
The battleaxe/starhawk thing did cause regularly cause crashes here when someone tried to move a battleaxe. It didn't cause any such problems when trading or building them though.
Reply #4 Top
I just sent a reply to Cari but since it was brought up here as well...I have the error_outofrange.pcx file in my Gfx directory; it's that lovely picture of Homer Simpson.

I do have both the battleaxe.mdl and starhawk.mdl files in the directory though. Which one shouldn't be there?
Reply #5 Top
Either one. They both have the same ID, and are the same image, IIRC, and that is what was causing the problems.
Reply #6 Top
Yep. Either one should work.
Reply #7 Top
OK I have removed the starhawk.mdl file and will see if that makes the game more stable.