Crash debug info

from debug file
Debug Message: Attempt to play unregistered file
Debug Message: Attempt to play unregistered file
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Destroying ship BattleCruiser 540. Orbiting: 1
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Attempt to play unregistered file
Debug Message: Destroying ship ColonyShip 354. Orbiting: 0
Debug Message: Make Ship Leave Orbit: Brad Version
Debug Message: Make Ship Leave Orbit: Brad Version
ASSERT ERROR in file g:\projects\pear\source\sprman.cpp at line 2066.
ASSERT ERROR in file g:\projects\pear\source\sprman8n.cpp at line 536.
ASSERT ERROR in file g:\projects\pear\source\sprman.cpp at line 2066.

Hope this helps :)
207 views 4 replies
Reply #1 Top
Ouch. I hate sprite errors. Do you have any error messages earlier in the file about not being able to find a sprite sizing graphic or anything like that?
Reply #2 Top
I had those errors appearing here before dealing with the battleaxe/starhawk thing. I haven't checked since, but it could be related.
Reply #3 Top
These are the only other messages that I see.

**** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:42 C:9) - Unable to find integer upissue stat named ApplysTo

**** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:43 C:14) - Unable to find integer upissue stat named PreReq

*DEBUG ERROR: *** Unable to locate font Verdana08Race11, FTDataManager::FindFont ***

Debug Message: Could not find animation titled Icon24Trans in model 3Decoration (PlayAnimation)

Debug Message: Could not find animation titled Icon24Trans in model 0Starbase01 (PlayAnimation)

Debug Message: Attempt to play unregistered file
(this occurs alot)

Reply #4 Top
Yep, it's the starhawk/battleaxe problem. This is being caused by having both starhawk.mdl and battleaxe.mdl in your Gfx directory. The next build will be smarter and it won't mess stuff up if there are redundant model files, but for now you can just delete one of them.