Constructor/Starbase Questions/Suggestions
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Stardock Forums
Once again, thanks for the frequent updates, the game is just getting better and better!
Starbase questions:
1. At the moment, constructors try to upgrade any starbases the bump into even if they are on a path that leads to a different starbase--can I assume that this behavior will change to only upgrade the starbase at the end of the path? That one'll drive you nuts after a while!
2. Are the starbase advantages one per sector or will two starbases mean a bigger advantage?
3. Do the starbase attack bonuses apply to mini-freighters as well as other ships? That is, can starbases defend trade routes?
Suggestions:
1. A way to tell what upgrades a starbase has without double-clicking it. I realize that can be complicated as more kinds of upgrades get added--perhaps, since each category of upgrade has a different color in the starbase control panel, you could add an overlay of little colored lights (windows, running lights?) or something to indicate what categories a starbase has upgrades for. I forget the exact colors, but, say, if the little yellow light is on, you can figure it has the trade bonus upgrade, or if the little red light is on, that it has one of the military upgrades, etc. No lights would mean a virgin station. Something that would provide that kind of information at a glance would be great time saver when you reach that point in the game where you have nothing to do but spit out constructors while you research away.
2. Assuming multiple starbases grant cumulative bonuses, it would be useful to (eventually) have some way to consolidate starbases into one square so they don't start filling up sectors. You could use two columns of indicator lights: one would be an "off" light if a starbase can take the upgrade, the second can be an "on" light plus a number to indicate that x number of starbases in that sector already have the upgrade. Either would be empty as appropriate.
-Robert
Starbase questions:
1. At the moment, constructors try to upgrade any starbases the bump into even if they are on a path that leads to a different starbase--can I assume that this behavior will change to only upgrade the starbase at the end of the path? That one'll drive you nuts after a while!
2. Are the starbase advantages one per sector or will two starbases mean a bigger advantage?
3. Do the starbase attack bonuses apply to mini-freighters as well as other ships? That is, can starbases defend trade routes?
Suggestions:
1. A way to tell what upgrades a starbase has without double-clicking it. I realize that can be complicated as more kinds of upgrades get added--perhaps, since each category of upgrade has a different color in the starbase control panel, you could add an overlay of little colored lights (windows, running lights?) or something to indicate what categories a starbase has upgrades for. I forget the exact colors, but, say, if the little yellow light is on, you can figure it has the trade bonus upgrade, or if the little red light is on, that it has one of the military upgrades, etc. No lights would mean a virgin station. Something that would provide that kind of information at a glance would be great time saver when you reach that point in the game where you have nothing to do but spit out constructors while you research away.
2. Assuming multiple starbases grant cumulative bonuses, it would be useful to (eventually) have some way to consolidate starbases into one square so they don't start filling up sectors. You could use two columns of indicator lights: one would be an "off" light if a starbase can take the upgrade, the second can be an "on" light plus a number to indicate that x number of starbases in that sector already have the upgrade. Either would be empty as appropriate.
-Robert