Typo in achievements.imp

There are two entries for EconomicCapital. The second should be PoliticalCapital. The stats for each seem to be correct but the incorrect header screws things up in the build queue.
138 views 11 replies
Reply #1 Top
Not seeing this in my achievements.imp. I have a single entry for both.
Reply #2 Top
I also saw this in the file I received. Note that just the achievement title is incorrect. All of the rest of the definition looks ok to me.
Reply #3 Top
Jotun seemed to have the same problem. He alludes to it at the current bottom of the thread I started entitled: Beta 2B initial impressions
Reply #4 Top
There are typographical errors in many of the data files. None of them actually effect the game, just attempts to directly read the files.
Reply #5 Top
Some instances of typos can affect the game play, such as errors in the tech names, since some of the improvements refer to the tech names instead of the tech IDs. This is not the case with this particular typo, however.
Reply #6 Top
this problem definintely occurs for me as well.

Paul.
Reply #7 Top
I'll fix the copy on my end, and there's nothing to stop you from fixing your copies.
Reply #8 Top
'Some instances of typos can affect the game play, such as errors in the tech names, since some of the improvements refer to the tech names instead of the tech IDs. This is not the case with this particular typo, however.'

I didn't see any typos in the .TECH file that weren't commented out last time I looked at it. Errors there could have an effect though, if there are any.
Reply #9 Top
There is still one that should affect game play. If you look at the tech "TECH 105 XenoManipulation" you will see that one of the two prereq techs is 'Tech_Requirement "Brainwmapping"' which contains an extra "w" in the name (it should be "Brainmapping", which matches the tech "TECH 64 BrainMapping"). The result is that Xeno Manipulation can be researched without researching Brain Wave Mapping. Isn't this a gameplay error?
Reply #10 Top
That would seem to be, but some of those errors are redundant to the point of being self-correcting. I don't know about XenoManipulation specifically, I'd have to closely study the tech tree, but I have noticed that a number of techs have requirements that shouldn't be there because they're already pre-reqs for other pre-req. techs.

The _D_Phasing techs in particular do this alot. _3D_Phasing has two pre-reqs, one of which is _2D_Phasing, and the other has _2D_Phasing as a pre-req. I know _4D_Phasing and _4D_Entrance do this too. I'm not sure about _2D_Phasing.
Reply #11 Top
Yup. I already checked that on this one, however. And I corrected my GCTech.TECH for the second tech requirement of XenoManipulation to "BrainMapping" and it shows up correctly on Brain Wave Mapping. The reader/parser of these definition files is VERY case sensitive.