B2B Comments
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Issues with Beta 2B
- Researching eye of Universe causes Fog of War to not be lifted. Ships disappear under the Fog rather than the Fog disappearing. You have to save the game, exit and relaunch the game for the proper effects of Eye of Universe to appear
- You can build two starbases on top of each other. Have two constructors arrive at the same point and in the same turn build both into starbases. You get two icons, two bases etc
- Constructors Auto-Pilot doesn't work very well. Constructor docks with any starbase en-route to destination asking if you want to upgrade it, losing move points and interrupting game flow. You have to manually navigate around the first SB and then put back on Auto-Pilot to the correct SB.
- Research announcements are now at least a month behind development of the discovery. i.e. the turn before announcement you can check the research screen and the one you were researching is gone and you can select another item. However the next turn when the announcement appears the Months to discovery hasn't changed on the new item even though a month has gone by.
- In a gigantic map, the yellows (forget its 12:30am for me and I'm in Europe where its 7:30am), never expanded. They had the top right of the map and didn't do anything beyond populating one extra planet with the starting colony ship.
- The yellows don't have any planets yet the 'Planet has become livable Issue' allows you to donate the upgraded planet to them. Is that right? Resurrect the race?
- Four trade routes is not enough! I've played several games to the end, (no connection while in Europe) and the Add 2 Trade routes issue has never come up
. The current favorite by a long shot is the Attack points on Transport ships.
- Starbases need more Economy items, shouldn't the Culture Shopping add-on increase the economy as well? I do like the increased effect of the trade ship add-on though. Should SBs repair faster than normal ships? Perhaps an add-on of repair-bots to increase the SB repair rate?
- Transit taxes? If you build a starbase on the other side of the galaxy, whether in your sector or someone elses, shouldn't you collect transit taxes from passing trade ships even if they are going to/from planets you don't control? A bit like trucks pay highway tolls etc in various states in the US.
- Protection of Minor Races? Can there be some way for a good civ to offer a shield of protection around a minor race? i.e. A good civ won't actually take over a minor race but come to an agreement that they can say pay x per month and as far as the other races are concerned any declaration of war agains the minor race is really a declaration of war against you. A bit like the NATO, Italy is a nation (read race) if someone attacks, NATO is obliged to respond.
- Researching eye of Universe causes Fog of War to not be lifted. Ships disappear under the Fog rather than the Fog disappearing. You have to save the game, exit and relaunch the game for the proper effects of Eye of Universe to appear
- You can build two starbases on top of each other. Have two constructors arrive at the same point and in the same turn build both into starbases. You get two icons, two bases etc
- Constructors Auto-Pilot doesn't work very well. Constructor docks with any starbase en-route to destination asking if you want to upgrade it, losing move points and interrupting game flow. You have to manually navigate around the first SB and then put back on Auto-Pilot to the correct SB.
- Research announcements are now at least a month behind development of the discovery. i.e. the turn before announcement you can check the research screen and the one you were researching is gone and you can select another item. However the next turn when the announcement appears the Months to discovery hasn't changed on the new item even though a month has gone by.
- In a gigantic map, the yellows (forget its 12:30am for me and I'm in Europe where its 7:30am), never expanded. They had the top right of the map and didn't do anything beyond populating one extra planet with the starting colony ship.
- The yellows don't have any planets yet the 'Planet has become livable Issue' allows you to donate the upgraded planet to them. Is that right? Resurrect the race?
- Four trade routes is not enough! I've played several games to the end, (no connection while in Europe) and the Add 2 Trade routes issue has never come up
- Starbases need more Economy items, shouldn't the Culture Shopping add-on increase the economy as well? I do like the increased effect of the trade ship add-on though. Should SBs repair faster than normal ships? Perhaps an add-on of repair-bots to increase the SB repair rate?
- Transit taxes? If you build a starbase on the other side of the galaxy, whether in your sector or someone elses, shouldn't you collect transit taxes from passing trade ships even if they are going to/from planets you don't control? A bit like trucks pay highway tolls etc in various states in the US.
- Protection of Minor Races? Can there be some way for a good civ to offer a shield of protection around a minor race? i.e. A good civ won't actually take over a minor race but come to an agreement that they can say pay x per month and as far as the other races are concerned any declaration of war agains the minor race is really a declaration of war against you. A bit like the NATO, Italy is a nation (read race) if someone attacks, NATO is obliged to respond.