Two small problems: Governor & Map Selection

1. Well into a B2B game I noticed that on a really long Governor list, nearly everything researched, that trying to remove an item (by double-clicking) starts malfunctioning--a different item is removed from the list, something at a higher priority (lower number).

2. Again, well into a game, occasionally while trying to aim my survey ship at an anomaly right next to a star system, the ship is targeted at the star itself. I noticed it earlier in the game but thought I must have mis-clicked. When I ran across it again, I made sure that it really was behaving that way. If I got right next to the anomaly, I could successfully hit it. Perhaps I couldn't when the planet was marginally in the way?

Otherwise, enjoying most of the changes. I see that the other races tend to mellow (i.e., become less likely to attack you if fall a smidgen below them militarily). Maybe I'm just getting better, but early in the game with two different races at war with me, it was possible to pull through that and eventually force peace treaties. Partly because of a *very* healthy survey ship and partly because of other races helping out with ships. It would be interesting to know what the criteria for that is, because the aiding parties are often not at war with my enemy and not necessarily even as friendly towards me as neutral.

-Robert
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Reply #1 Top
I should have said in paragraph three: "mellow over time". Also that my certaintly about that last statement is a little shaky.

-Robert
Reply #2 Top
I had a similar problem with one of my survey ships...there was one anomaly I just couldn't get to! Everytime I'd click on it, it would take me to the star system right next to it. I finally figured out that the anomaly was stuck right on top of a trade route. For some reason (at least in the game I was playing...I haven't looked into this much further) my ships would go "around" certain parts of trade routes, even if there was no ship in that particular spot at the time. Strange.
Reply #3 Top
I am having this problem too. It is almost like a star is a magnet for the destination of a ship being put on autopilot for a tile next to the ship.

In my case, the star always seems to be to the West or North West of the destination I am trying to set. And it happens to me when I set empty space next to a star as a destination.
Reply #4 Top
Ships going around invisible objects are probably going around anomalies or ships that were there when the path was calculated, but are no longer there when the ship gets to the vicinity. I'm testing a solution to this problem this week.

I'll see if I can reproduce the hit detection problems around the stars...
Reply #5 Top
Maybe this is related, but sometimes a ship does a little "dance" by seeming to start off in the wrong direction when starting out on a newly established autopilot path. It *is* sort of like it is going around an invisible object.

-Robert
Reply #6 Top
Another note, the wrong destination happens immediately when you set the destination by right-clicking. The green circle with the inward arrows appears on the star instead of where you clicked rather than the ship going to the wrong destination.

-Robert