Few comments

Hello,

I have finished the Huge universe on Average setting, and close to finish Huge on the highest settings. Generally, I would say that the game is improving rapidly.

I have encountered few bugs, and few ideas. So, lets share them ;).

Bugs:
1/ If you set ship to guard (Battleship), and it is attacked by enemy, game freezes
2/ Generally, attack takes 1 movement point. However, autopilot allows to use all the movement AND attack in same turn. This ends up having -1 movement points left, allowing very easy victory by exploiting all the galaxy by survey ship ;). AI is able to abuse this feature as well
3/ If the minor race is exterminated (all too often ;) ), diplomacy screen - minor races crashes to desktop
4/ Having fully optimized planet up to classes around 40 ends up having production around 800. Not much a problem, apart from graphics. It would need bigger production sign (hammer = 1x, big hammer = 10x, very big hammer = 100x)
5/ Seems like since ca 50th turn, all the people enhancing anomalies turn into soldiers enhancing anomalies.
6/ Experience for ships behave very strangely. Since level 5, it has tendency to go down sometimes. Since level 8 it goes up very seldom, and generally you cannot reach level 9.

Ideas:
1/ There was reported issue that you can gain planets from computer too easily (for few inventions, all planets). So the price of the planet has been increased rapidly. So, now you can colonize few class 1 planets and exchange them with computer all his techs and ships (and probably even good planets as well, but havent tried).
2/ Quite a major issue, maybe I get it wrong but: lets imagine you have spending sliders at 33% all. So it means your income (lets say 1000) is split to 333 into each area (ie military, social, tech). You are building ships on two of your six planets. Does it mean, that only 111 money of military budget is really spent on military production (as only 1/3 of all planets are producing ships?). If so, I think it is not so good.
3/ Would it be possible to make individual setting of sliders for each planet? My suggestion is to have setting for each governor - it would allow fine tuning of production split-up without too much micromanagement.
4/ Point three would allow solving the problem with influence of freshly conquered planets - the spending could be split up into four portions, fourth would be "counter-insurgency".
5/ It is very easy to be invincible - if you collect enough "soldiers enhancing anomalies", you cannot loose land battle. ANother problem is, that even in case the numbers show you have lost some people fighting, on the end of the fight the loses reset to zero (I have noticed this since strength ratio 250:x)
6/ As for resources mining, i would suggest unlimited mine section and diminishing return of each added section
7/ Whenever you get small technological edge and some experience, your ships start to be virtually invincible. I was able to kill hundreds of enemy ships (battleships mostly) with few my Avatars and boosted survey ships. I think that ship which is weaker should score reasonably strong damage on only not so better ship, but should score nearly no damage (1HP?) on much better ship (fighter x avatar). Problem is that ship which is twice as strong as enemy ships can kill tens of them in one turn.

I hope this was not difficult to understand and helps somewhat.

Regards,
237 views 13 replies
Reply #1 Top
Of course, I forgot two other things ;) :

1/ Starbases are too strong with conjuction of AI thinking. Generally, on the same technical level they are nearly undestructible. However, AI uses to concentrate on them, giving them enough exp to make them really undestructible (in a late midgame, I have base with defense of 151).

2/ Bug - it is not possible to build political capital. It seems there is reference to Economy capital somewhere in program instead of political.
Reply #2 Top
'3/ If the minor race is exterminated (all too often ), diplomacy screen - minor races crashes to desktop'

This currently only occurs if all of them are eliminated. As long as one survives the Minor Races screen works.

'3/ Would it be possible to make individual setting of sliders for each planet? My suggestion is to have setting for each governor - it would allow fine tuning of production split-up without too much micromanagement.'

If I understand correctly, there was some plans of the sort. What exactly is going to be done with this wasn't mentioned though.

'5/ It is very easy to be invincible - if you collect enough "soldiers enhancing anomalies", you cannot loose land battle. ANother problem is, that even in case the numbers show you have lost some people fighting, on the end of the fight the loses reset to zero (I have noticed this since strength ratio 250:x)'

This appears to be the result of an overflow in the invasion code. I've seen losses of -4 trillion. 8P

'2/ Bug - it is not possible to build political capital. It seems there is reference to Economy capital somewhere in program instead of political.'

Known problem. There should actually be two Political Capitol items in the build list. One is the Political Capitol, and one is the Economic Capitol. It's an error in the definition for Economic Capitol.
Reply #3 Top
LMAO... I had a class 44 planet the other day(You gotta love terraforming!) that I brought upto over 400 billion population(muhuhuhu) and could have traded it for EVERYTHING the Alterains had. It was a great game, I used my other planets to build up huge populations, then I moved em onto the plant. This brought I few suggestions that would be nice:

-Make it so u can input the number of people being moved on a transport. From my plant I could only launce something like 32 billion people at minimum if I wanted to get rid of the transports in orbit.

-Make a population max on transports that is resonable. Holding 2 trillian people on one transport is just wrong in so many ways...(aply this to colonies as well).

-On the graph the population bubbel of my planet took up more than 1/2 my galaxy(Medium I think). It would be nice if my planets were a slighty diffrent color than the bubbel itself so I can see my other planets. Maby have a colored border also around these bubbels so u can tell them apart.

If anyone else wants to do some testing with massive population I can send you the save files... just e-maal me.
Reply #4 Top
I had one game like that. I started moving all but 200M from all my class 24+ planets to a class 1 that I colonized just to get rid of some colony ships I had floating around.

Class 1s with more than 20B population don't get much done.
Reply #5 Top
Yea... I had the entire star filled up... it was a really nice system, something like(after terraforming) class 22, 36, 44, 6 and 12 I think. They all had the same population b/c when I moved in people it devided it evenly between the planets. It was funny having a class 6 planet with over 200 billion people.
Reply #6 Top
Someone promised we would eventually be able to move populations between planets within a star system. I think when we get the support code for it it will help.
Reply #7 Top
You would think that people would start dying of starvation or the maintenance costs would go through the roof if the population on a planet was too high!

The AI needs to also focus on the quality of a planet and not the current population. Dumping huge population on a class one planet and then trading it with the AI is totally abusive.

Paul.
Reply #8 Top
I'll check out 1, I think that I have 2 fixed, 3 I think that Scott fixed, 4 I added to my list, 5 should be fixed in the next build, 6 I'll check out the formula.
Reply #9 Top
It wasn't a plant class 1... it was 6 planets in one system and 2 od them where above 30(one was 44).

If you ask me, I think the aliens would GLADLY take that planet instead of everything else. It had most my population in it.

The thing that did work though was its moral was 1 in all the planets :(
Reply #11 Top
"3/ Would it be possible to make individual setting of sliders for each planet? My suggestion is to have setting for each governor - it would allow fine tuning of production split-up without too much micromanagement."

I strongly support this option! And it makes common sense too.
Reply #12 Top
Would it be possible to make individual setting of sliders for each planet? My suggestion is to have setting for each governor - it would allow fine tuning of production split-up without too much micromanagement."

I strongly support this option! And it makes common sense too, Great idea.
Reply #13 Top
I think this owuld be a good 1.x feature.