Bug with trading planets

Near the end of the game, I traded a good planet of mine (class 25), for three decent ones from the torians (level 19).

However, when I finished this trade, the Torians disappeared from the foreign affairs window, and I won the game. They were still on the main map with the planet I gave them however.
211 views 6 replies
Reply #1 Top
I really dont like this idea of swapping planets at all it just would'nt happen in reality. :VOMIT:
Reply #2 Top
Ok, I fixed the bug that automatically killed off the Torians after they traded their last star...the AI offer is evaluated before the human offer, so they reached population zero and were declared dead before they were given the other planet.

As for swapping planets, not happening in reality...
When the New World was being colonized, territory changed hands several times. A great deal of what is now the Western United States of America belonged to Spain, then France. Gal Civ is set in a time where our view of nationality has expanded to include all of the planet Earth...and then to other planets. If humans had no qualms about trading territories the size of the Louisiana purchase around in the 1800s, it is only logical to assume that the civilizations in the future will have no qualms about trading stars.
Reply #3 Top
One problem with that theory your giving away millions of humans to the likes of the drengin, i think that would'nt go down well with your population, would it. :VOMIT:
Reply #4 Top
Cari,

I think the ideals about territory have changed considerably since the 1800s. I can not imagine a peaceful exchange of territory for anything of value these days. I can imagine defections, but property swaps and conquest are discouraged by public opinion and the UN today. The Israeli/Palistanian situation may be still playing out and we may not know how it will turn out eventually, but since WW II that is the only case of boundary changes by external violence and preasure (Korea and Viet Nam don't count, since they were in origin internal conflicts).
Reply #5 Top
The situation would be similar. In the 1800s, the Atlantic Ocean was a huge barrier between Europe and the United States. Communications and travel between them were slow. People in Ireland used to throw wakes, funeral parties, for their friends and relatives emigrating to America, because they knew that they probably wouldn't ever see them again.

Space is an even more vast barrier between planets, and similar communication problems would exist. So there would be parallels. History has the unfortunate tendancy to repeat itself.

Reply #6 Top
Does that mean that there will be range related communication and management problems in GalCiv ;)

Could be cool! Colonies more than X sectors from your capital have a higher chance to rebel. X increases with research.

Paul.