Battle Damage Idea

I was wondering if it would be possible or even wanted, to have an indicaiton of how much damage was taken during ship during combat. (Something like floating numbers)

Two reasons- I'd like to know the amount of damage certain enemy ships are dishing out. Then I can plan better whether or not to continue an assualt with one of my ships. I know I can look down at the mini-details at the bottom to figure this out, but I'd rather not have to.

Second, at times many battles fly bye during the computers turn. I tend to loose track of what happens. I think this would better help me to keep track of my damaged ships and what I should be doing with them.

As I think about it, I would also like to see the ship that is being attacked in orbit and the damage it takes.

One more thing, is there any plans for a repair type of ship?

Thanks.
137 views 5 replies
Reply #1 Top
The OS/2 game you had damage indication I would think that it is one of the items yet to be added.

I also wonder about repair you should be able to take a damaged ship to a space dock for repair.
Reply #2 Top
The damage any ship has had is in hitpoints. This can be viewed on any of your ships in a number of ways: 1). any ship that has any significant damage has a visual display that indicates this (looks sort of like lightning flashing across the ship). My read on when the visual appearance starts is about 10% - 20% loss of hit points. 2) Any selected ship, whether yours or another race's, whether in orbit or space, shows exactly the current hit points left compared to the ship's maximum hit points. 3). for your ships, whether in orbit or in space, the ship list shows the current/max hitpoints.
Reply #3 Top
Technician,

Ship repair by a star base has been discussed. It has not been implemented in Beta 2. I don't have access to what the SD people have done for Beta 3, but I am hoping to see it there through use of the upgrade module that creates docking space in an SB. Also, once you have researched one or more of the techs that allow ship repair all ships repair themselves, although the repair IS faster when in orbit than when in space. Some of the discussion of the Star Base makes me think it will be faster yet when docked at one. Eventually.
Reply #4 Top
Quick repair would be a cool reason to build a Star Base, I also remember reading about the idea.

As far a damage having more visual indications of ship damage maybe usefull. For example green flag no damage, flashing red heavy damage, solid red the ship is almost gone.

Reply #5 Top
I have seen games that used flags and I don't like them. But I think the visual method now in use on GC is rather nice. I think they tried to use intensity as a severity indicator but I find it hard to tell the differences. May I propose that the damage amount be indicated by mixing in color flashes of the same lightning? Maybe at the rate of one color for 3 of the current flashes as a rate to start with? Maybe 20%-39% could be yellow flashes, 40% to 59% could be orange flashes, 60% - 79% could be red flashes, and 80% to 99% could be purple or black flashes. Just something to help us see at a glance the severity of the damage.