Influence weirdness going on

There is something really weird going on here. It looks like one civ has unbelievable influence and is on the far side of the galaxy from me. My influence is better away from my home planet than near it. I am getting cultural alerts in systems near my home planet. And there only seem to be six races (out of 10) with any cultural influence at all. The ability to query the influence of a sector that we had in GC1 is gone, so I can't get any data that way.
I have saved the game and am sending the compressed save game file, plus the snap shot, prefs.ini, and debug to Scott and Cari.
4,783 views 6 replies
Reply #1 Top
Probably has one of the influence resources and is bumping up its use of it.
Reply #2 Top
It just doesn't seem likely. There are so few resources that it doesn't look like there can be more than 2 influence resources to develop, and I have an influence resource that I have almost fully developed. So please have Cari and/or Scott take a thorough look at the saved game I sent to them.

Thanks.
Reply #3 Top
Maybe an AI player build an United Planets Headquarters, I think it gives an huge boost to influance (instead of a boost to diplomacy.

made a thread for it https://www.galciv2.com/Forums.aspx?ForumID=274&AID=92305
Reply #4 Top
It seems to me that influence factor is a tiny bit too influential. In one of the games it worked in my favor and I achieved cultural win with the rate of planets switching to my side that was almost annoying. In the last game it worked against me. Although I was much more technologically advanced, had galactic federation government, had all cultural conquest technologies, had fully mined influence resource and additional cultural base with all the available upgrades (cultural factor 640), had monopoly on pain amplifiers and had political capital on one of the planets in that part of galaxy Dominion of Korx, without any monopolies, technologically much less advanced, and without any bases in the vicinity had that part (and very soon the rest of the galaxy) under its influence. The influence boundaries were moving each turn. When I lost more than half of the planets although still technologically more advanced the window popped up to inform me that Dominion of Korx just built the political capital…And Dominion of Korx had sub-normal intelligence.
Reply #5 Top
Yes. I am still under opinion that influence victory is the easiest. Make Shopping Malls, not War !
I think it should be a whole heck of a lot harder than it is now to win. Like having to research nearly all the techs that give influence bonus or starbase mods. Also, having to employ several of them to win [ fully upgraded starbases ]. Also, there should be a need for a player to defend them. Any human player would see the galaxy slipping into that person's control. The AI should be able to at a certain point ascertain that player is about to win and declare war.

As it is now, 1 or 2 starbases culture plus some embassy on planets, you're going to win.
Reply #6 Top
yes. We're working on it.  There are some bugs with influence.