Negative Movement for ships and influence trading

1) Noticed that it is possible for ships go to into negative movement points. I haven't figured out what causes it, but it might be linked to attacking when at the limit of their movement. I have managed to get my survey ship to -64 movement points (systematically wiping out every ship on the map - quite cool).

2) I have noticed that when you click on the trade influence option (trade screen), and it displays the default "1" point trade, if you just click on the edit box, and type a number the default value is over written. This is fine, however, when you accept this value the influence that is actually traded is still "1". If you first delete the value then type the desired figure, the influece entered is recognised.

I have sent in a save game (for the first item), but was hoping to get some confirmation of both of these someone else.

Thanks,
Brad H
208 views 4 replies
Reply #1 Top
Landwaster,

The negative movement points issue is a known one and has reportedly been fixed in Stardock's internal builds. It's a side effect of the change that made attacks cost a movement point. A ship that reached the end of it's movement points could still attack under certain circumstances. In certain cases the negative movement points could reach into triple digits.
Reply #2 Top
Both of these will be fixed in the beta 3 build in Novemeber.
Reply #3 Top
Both of these will be fixed in the beta 3 build in Novemeber.